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eu4 land units
eu4 land units

eu4 land units

Land units

This web page offers with the the person land unit varieties.
For data on the recruitment and upkeep of armies see army. For land fight mechanics see land warfare.

This article discusses the three sorts of land units[1] – infantry, cavalry and artillery – that make up an army, and their totally different fashions all through the eras of the sport. Land units are the primary useful resource utilised in land warfare.

Infantry.png Infantry[edit]

Total infantry pips by tech group in comparison with tech stage

The core of any military, infantry are required to be able to maintain the primary line. All infantry have 1 pip in maneuver.

Cost[edit]

These concepts and different modifiers cut back the price of recruiting and sustaining infantry.

Infantry cost.png Traditions Ideas Bonuses [Collapse]Policies
−20%
  • Imerina idea 7: Foloalindahy
  • Maratha idea 3: Peasant Soldiers
  • Taungu idea 4: Bayingyi
  • Georgian ambition
−10%
  • Butua traditions
  • Guarani traditions
  • Lorraine traditions
  • Malvi traditions
  • Maravi traditions
  • Nivernais traditions
  • Polotskian traditions
  • Sistani traditions
  • Somali traditions
  • Arawak idea 1: Warrior Culture
  • Bulgarian idea 4: Reform The Army
  • Interlacustrine idea 5: Emitwe
  • Jaunpuri idea 7: Modernization of the Army
  • Kongolese idea 4: Initiation Rites
  • Montenegrin idea 3: Clan Society
  • Odoyev idea 5: Cities of the Upper Oka Valley
  • Romanian idea 5: Peasant Soldiers
  • Slovak idea 5: Town Air Liberates
  • Teutonic idea 1: Reform the Army
  • Yaroslavlyian idea 3: Reform Boyars
  • Zaporozhian idea 6: Army First
  • Baden ambition
  • Tupi ambition

Combat ability[edit]

These ideas and other modifiers increase the damage dealt by infantry during combat.

Infantry combat ability.png Traditions Ideas Bonuses [Collapse]Policies
+20%
  • Swedish traditions
  • Prussian idea 5: The Goose Step
  • Innovative-Quality: Modern Firearm Techniques
+15%
  • Italian (cU) idea 2: The Tradition of the Legion
  • Bulgarian ambition
  • Japanese ambition
+10%
  • Ashanti traditions
  • Aztec traditions
  • Beloozero traditions
  • Burmese traditions
  • Chosokabe traditions
  • Date traditions
  • Georgian traditions
  • German traditions
  • Hosokawa traditions
  • Iroquois traditions
  • Lur traditions
  • Milanese traditions
  • Mindanao traditions
  • Mushasha traditions
  • Oda traditions
  • Québécois traditions
  • Rassid traditions
  • Shimazu traditions
  • Slovak traditions
  • Songhai traditions
  • Swiss traditions
  • Tokugawa traditions
  • Tripuran traditions
  • Vijayanagar traditions
  • Yemeni traditions
  • Zambezi traditions
  • Quality idea 1: Private to Marshal
  • Ainu idea 7: Fierce Resistance
  • Amago idea 2: Izumo Shugo
  • Arawak idea 5: Arawak Raiders
  • Asakura idea 4: Asakura Soteki
  • Brazilian idea 4: Halting Foreign Incursions
  • Butua idea 3: Empowering the Rozwi
  • Carib idea 2: Poisonous Warfare
  • Caspian idea 2: A Time of Turmoil
  • Central Indian idea 5: Raiding the Lowlands
  • Chickasaw idea 2: Spartans of the Lower Mississippi
  • Chinese idea 5: Firearm Training
  • Croatian idea 7: Pandurs
  • Dai Viet idea 1: The Great Proclamation
  • Dithmarscher idea 1: Resistance to Feudalism
  • Ethiopian idea 7: Reformed Armies
  • French ducal idea 3: Qui Ruit Et Lethum
  • Galician idea 7: Irmandinos
  • Greek idea 3: Klephtic Recruitment
  • Guarani idea 7: Royal Armaments
  • Interlacustrine idea 6: Unity of the Clans
  • Laotian idea 5: Laotian Elephant Cavalry
  • Leonese idea 7: Leonese Nationalism
  • Maravi ideas 5: Serving Abroad
  • Nepali idea 6: The Gurkhas
  • Orissan idea 1: Lord of the Elephants
  • Polish idea 3: Piechota Wybraniecka
  • Roman idea 4: The Roman Legions
  • Sadiyan idea 6: Reform the Sadiya Armies
  • Satake idea 4: Kashima Jingu
  • Shiba idea 7: Mogami Family
  • Somali idea 4: Offensive Warfare
  • Tarascan idea 1: Copperworking
  • Teutonic idea 3: Adjust our Infantry Tactics
  • Tsutsui idea 1: Warrior Monks
  • Tupi idea 3: It Is A Good Day To Die
  • Tverian idea 6: Tverian Tercio
  • Imerina ambition
  • Indian Sultanate ambition
  • Korean ambition
  • Malian ambition
  • Mayan ambition
  • Montenegrin ambition
  • Nivernais ambition
  • Polotskian ambition
  • Sistani ambition
  • Serbian ambition
  • Uesugi ambition
+5%
  • Athenian idea 7: Athenian Army Reform
  • Bohemian idea 3: Wagenburg
  • Kongo idea 5: The Triangle Trade
  • Ryazan idea 5: March of Russia

Other modifiers include:

  • +10% Is the Emperor of china icon.png Emperor of China (with the Boost Officer Corps decree)
  • +10% Is a Government monarchy.png Daimyo
  • +10% Is Mayan.png Mayan (with the Central Armories reform)
  • +5% Is Confucianism Confucian (with Shintoism Shinto harmonized)
  • +2.5% Is an Government monarchy.png Independent Daimyo

Cavalry.png Cavalry[edit]

Total cavalry pips by tech group in comparison with tech stage

Cavalry is nice for flanking as soon as the primary line has been stuffed, however are rather more costly than infantry. All cavalry have 2 pips in maneuver. Cavalry prices 2.5 instances as a lot as infantry. They are extra highly effective than infantry, particularly throughout the shock section of fight.

Native American tech teams don’t have any cavalry till navy tech stage 6 (traditionally, the horse was extinct within the Americas till its reintroduction by the Europeans).

Cost[edit]

These concepts and different modifiers cut back the price of recruiting and sustaining cavalry.

Cavalry cost.png Traditions Ideas Bonuses [Collapse]Policies
−20%
  • Aq Qoyunlu idea 2: Unite the Clans
−10%
  • French ducal traditions
  • Fulani traditions
  • Hejazi traditions
  • Khivan traditions
  • Polish traditions
  • Takeda traditions
  • Transoxianian traditions
  • Aristocratic idea 1: Noble Knights
  • Al-Haasa idea 1: Desert Warfare
  • Arabian idea 2: Arabian Horses
  • Beloozero idea 1: Martial Heritage
  • Charruan idea 4: Horse Adoption
  • Circassian idea 1: Horsemen of the Steppe
  • Couronian idea 7: Promote the Curonian Kings
  • Mazovian idea 4: Szlachta Zasciankowa
  • Nanbu idea 2: Owner of the ‘Nine Gates’
  • Odoyev idea 3: Commit to Tatar Ties
  • Permian idea 2: Turkic Mercenaries
  • Punjabi idea 6: Strength of the Misls
  • Ryazan idea 2: Tatar Mercenaries
  • Samtskhe idea 6: Frontier Warriors
  • Serbian idea 3: Home of the Hussars
  • Shiba idea 5: Oshu Ties
  • Swedish idea 3: The ‘Hakkapeliitta’
  • Teutonic idea 1: Reform the Army
  • West African idea 5: Royal Stables
  • Yaroslavlyian idea 3: Reform Boyars
  • Zaporozhian idea 6: Army First
−5%
  • Mahri idea 5: Mahra Camels
  • The Cossacks.png Cossacks estate applies a modifier depending on its loyalty and influence levels (from +20% to −20%).
  • The Tribes Tribes estate applies a modifier depending on its loyalty and influence levels (from 0 to −20%)

Combat ability[edit]

These ideas and other modifiers increase the damage dealt by cavalry during combat.

Cavalry combat ability.png Traditions Ideas Bonuses [Collapse]Policies
+33%
  • Polish idea 4: Winged Hussars
+20%
  • Aq Qoyunlu traditions
  • Great Yuan traditions
  • Hungarian traditions
  • Mughal traditions
  • Qara Qoyunlu traditions
  • Golden Horde idea 3: Tatar Traditions
  • Horde idea 2: Traditions of the Great Khan
  • Kazani idea 3: Warrior Society
  • Lithuanian idea 5: Lithuanian Hussars
  • Transoxianian idea 1: Mawarannahr, the land Beyond the River
  • Aristocratic-Espionage: Noble Loyalty Act
+15%
  • Khorasani traditions
  • Persian traditions
  • Afghan idea 5: Durrani Imperialism
  • Anatolian idea 3: Akîncî Cavalry
  • Ansbach idea 7: Dragoons of Ansbach
  • Ardabili idea 2: The Qizilbash
  • Couronian idea 7: Promote the Curonian Kings
  • Finnish idea 2: The Hakkapeliitta
  • Karamanid idea 3: Karamanid Cavalry
  • Khivan idea 1: Horde Legacy
  • Manchu idea 4: Link with the Mongol Dynasty
  • Ottoman idea 3: Timar System
  • Ruthenian idea 3: Zaporozhian Cossacks
  • Serbian idea 4: Alemannic Guard
  • Shirvani idea 3: Tribesmen of the Caucasus
  • Transylvanian idea 1: Unio Trium Nationum
  • Hejazi ambition
+10%
  • Al-Haasa traditions
  • Bavarian traditions
  • Croatian traditions
  • Hanoverian traditions
  • Indian Sultanate traditions
  • Mamluk traditions
  • Mazovian traditions
  • Mossi traditions
  • Northumbrian traditions
  • Takeda traditions
  • Teutonic traditions
  • Aristocratic idea 1: Noble Knights
  • Quality idea 3: Finest of Horses
  • Ayyubid idea 4: Elite Warriors
  • Berber idea 5: Tuareg Cavalry
  • Caucasian idea 7: Cavalry Armies
  • Lan Xang idea 2: Elephant Cavalry
  • Maratha idea 1: Tradition of Military Service
  • Nubian idea 6: Desert Cavalry
  • Rajput idea 3: Marwari Horses
  • Sukhothai idea 7: War Elephants
  • Vijayanagar idea 2: Arab Horses
  • Wurzburgian idea 3: Franconian Circle
  • Charruan ambition
  • Vindhyan ambition
+5%
  • Circassian idea 1: Horsemen of the Steppe
  • Ogasawara idea 3: Kiso-uma
  • The Cossacks.png Cossacks estate applies a modifier depending on its loyalty and influence levels (from −10% and up to +20%).

Cavalry to infantry ratio[edit]

Armies exceeding their nation’s ratio of cavalry to infantry receive the “insufficient support” penalty which applies a Military tactics.png −25% military tactics to those armies until their ratio has been restored to normal. This ratio threshold is checked daily even during battles, and is based on the actual headcount of individual soldiers instead of regiments. Since infantry tends to take more casualties than cavalry, it is advisable to take at least a bit more infantry than the ratio would suggest.

The base Cavalry to infantry ratio.png cavalry to infantry ratio is 50%. This is further modified by the following:

Cavalry to infantry ratio.png Traditions Ideas Bonuses [Collapse]Policies
+10%
  • Polish idea 4: Winged Hussars
  • +25% Has a Government steppe horde.png Steppe Horde government
  • +25% Is Tengri Tengri (with no syncretic faith)
  • +20% Has Ab cavalry armies.png Cavalry Armies ability (an Age of Discovery.png Age of Discovery only ability)
  • +10% Is Sunni Islam Sunni
  • +10% A loyal Cossacks.png Cossacks estate (max value)

Artillery.png Artillery[edit]

Total artillery pip in comparison with tech stage

Artillery not solely battle in battles like infantry and cavalry but additionally pace up Fort level.png sieges. All artillery have 2 pips in maneuver and prices thrice as a lot as infantry.

Unlike infantry or cavalry, artillery can battle from the back-row, attacking with 50% of their fight energy. Additionally, artillery regiments bestow half (rounded down) of their defensive Shock/Fire pips to the regiment in entrance of them. However, Artillery takes double injury when attacked (if it will get moved to entrance rank). Hence artillery are finest used to supply supporting hearth from the second line.

Cost[edit]

These concepts and different modifiers cut back the price of recruiting and sustaining artillery.

Artillery cost.png Traditions Ideas Bonuses [Collapse]Policies
−20%
  • Smolenskian idea 4: The Great Foundry
−15%
  • Transoxianian idea 4: Turkoman Cannoneers
−10%
  • Russian idea 3: Russian Artillery Yard

Combat ability[edit]

These ideas and other modifiers increase the damage dealt by artillery during combat.

Artillery combat ability.png Traditions Ideas Bonuses [Collapse]Policies
+10%
  • Quality idea 7: Massed Battery
  • Russian idea 3: Russian Artillery Yard
  • Smolenskian idea 6: Artillery Before All
  • Otomo ambition
  • Satake ambition
  • Offensive-Economic: Horse Artillery
+5%
  • Athenian idea 7: Athenian Army Reform
  • +20% Has Ab backrow artillery.png Improved Artillery Range ability (an Age of Revolutions.png Age of Revolutions only ability)

Units[edit]

Note: All technology groups share the same artillery units.

Military tech.png Artillery.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
7 Houfnice 1 pip 1 1 pip 1 2
7 Large Cast Bronze Mortar 1 pip 1 1 pip 1 2
10 Culverin 1 pip 1 1 pip 1 1 pip 1 1 pip 1 4
10 Pedrero 1 pip 1 1 pip 1 1 pip 1 1 pip 1 4
13 Large Cast Iron Cannon 2 pips 2 1 pip 1 1 pip 1 2 pips 2 6
13 Small Cast Iron Cannon 1 pip 1 1 pip 1 1 pip 1 2 pips 2 1 pip 1 6
16 Chambered Demi Cannon 2 pips 2 2 pips 2 1 pip 1 2 pips 2 1 pip 1 8
18 Leather Cannon 2 pips 2 2 pips 2 1 pip 1 1 pip 1 2 pips 2 2 pips 2 10
20 Swivel Cannon 3 pips 3 2 pips 2 1 pip 1 1 pip 1 3 pips 3 2 pips 2 12
22 Coehorn Mortar 3 pips 3 3 pips 3 1 pip 1 1 pip 1 3 pips 3 3 pips 3 14
25 Royal Mortar 4 pips 4 4 pips 4 1 pip 1 1 pip 1 3 pips 3 3 pips 3 16
29 Flying Battery 4 pips 4 4 pips 4 2 pips 2 2 pips 2 4 pips 4 4 pips 4 20

Unit groups[edit]

West African technology group African groups[edit]

Note: This unit group is shared by the Central African technology group Central African, East African technology group East African and West African technology group West African technology groups.

Military tech.png Infantry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
1 African Clubmen 1 pip 1 1 pip 1 1 pip 1 3
1 African Spearmen 1 pip 1 1 pip 1 1 pip 1 3
5 Central African Warrior 1 pip 1 1 pip 1 2 pips 2 2 pips 2 6
5 North African Warrior 2 pips 2 2 pips 2 1 pip 1 1 pip 1 6
5 South African Warrior 2 pips 2 1 pip 1 2 pips 2 1 pip 1 6
5 West African Warrior 1 pip 1 2 pips 2 1 pip 1 2 pips 2 6
12 African Forest Warriors 1 pip 1 1 pip 1 2 pips 2 2 pips 2 2 pips 2 2 pips 2 10
12 African Hill Warriors 2 pips 2 1 pip 1 1 pip 1 2 pips 2 2 pips 2 2 pips 2 10
12 African Mountain Warriors 1 pip 1 2 pips 2 2 pips 2 2 pips 2 1 pip 1 2 pips 2 10
12 African Plains Warriors 2 pips 2 1 pip 1 2 pips 2 2 pips 2 2 pips 2 1 pip 1 10
15 Central African Musketeers 3 pips 3 2 pips 2 2 pips 2 2 pips 2 2 pips 2 2 pips 2 13
15 East African Musketeers 2 pips 2 2 pips 2 2 pips 2 2 pips 2 2 pips 2 3 pips 3 13
15 North African Musketeers 2 pips 2 3 pips 3 2 pips 2 3 pips 3 1 pip 1 2 pips 2 13
15 South African Musketeers 3 pips 3 2 pips 2 3 pips 3 2 pips 2 2 pips 2 1 pip 1 13
23 Central African Guerrillas 3 pips 3 2 pips 2 2 pips 2 3 pips 3 3 pips 3 2 pips 2 15
23 East African Guerrillas 3 pips 3 3 pips 3 2 pips 2 2 pips 2 2 pips 2 3 pips 3 15
23 North African Guerrillas 2 pips 2 3 pips 3 2 pips 2 3 pips 3 2 pips 2 3 pips 3 15
26 Westernized Central African Infantry 3 pips 3 3 pips 3 3 pips 3 3 pips 3 4 pips 4 3 pips 3 19
26 Westernized East African Infantry 4 pips 4 4 pips 4 2 pips 2 2 pips 2 3 pips 3 4 pips 4 19
26 Westernized North African Infantry 3 pips 3 4 pips 4 2 pips 2 4 pips 4 3 pips 3 3 pips 3 19
26 Westernized South African Infantry 4 pips 4 3 pips 3 3 pips 3 3 pips 3 3 pips 3 3 pips 3 19
30 African Western Franchise Infantry 3 pips 3 3 pips 3 3 pips 3 3 pips 3 4 pips 4 4 pips 4 20
Military tech.png Cavalry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
1 Abyssinian Light Cavalry 1 pip 1 1 pip 1 2 pips 2 4
1 Mandekalu Cavalry 1 pip 1 1 pip 1 1 pip 1 1 pip 1 4
6 Somali Light Cavalry 2 pips 2 1 pip 1 1 pip 1 2 pips 2 6
6 Tuareg Cavalry 2 pips 2 1 pip 1 2 pips 2 1 pip 1 6
10 Abyssinian Barded Cavalry 3 pips 3 2 pips 2 3 pips 3 2 pips 2 10
10 Mossi Horsemen 2 pips 2 2 pips 2 3 pips 3 3 pips 3 10
14 African Hussar 1 pip 1 3 pips 3 2 pips 2 3 pips 3 3 pips 3 12
17 African Swarm Cavalry 1 pip 1 4 pips 4 3 pips 3 3 pips 3 2 pips 2 13
23 African Dragoon 1 pip 1 1 pip 1 3 pips 3 3 pips 3 4 pips 4 4 pips 4 16
28 African Cuirassier 1 pip 1 1 pip 1 4 pips 4 4 pips 4 4 pips 4 4 pips 4 18

Anatolian technology group Anatolian[edit]

Military tech.png Infantry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
1 Yaya Infantry 1 pip 1 1 pip 1 1 pip 1 3
5 Azab Infantry 1 pip 1 1 pip 1 2 pips 2 1 pip 1 5
9 Janissary Infantry 1 pip 1 1 pip 1 1 pip 1 2 pips 2 2 pips 2 7
12 Sekban Infantry 2 pips 2 2 pips 2 2 pips 2 1 pip 1 2 pips 2 3 pips 3 12
19 Reformed Janissary Infantry 2 pips 2 2 pips 2 2 pips 2 2 pips 2 3 pips 3 2 pips 2 13
23 Nizami Cedid Infantry 2 pips 2 3 pips 3 2 pips 2 2 pips 2 3 pips 3 3 pips 3 15
26 Eastern Carabinier 4 pips 4 3 pips 3 3 pips 3 3 pips 3 3 pips 3 3 pips 3 19
30 Eastern New Model Infantry 3 pips 3 3 pips 3 3 pips 3 3 pips 3 4 pips 4 4 pips 4 20
Military tech.png Cavalry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
1 Musellem Cavalry 2 pips 2 1 pip 1 1 pip 1 1 pip 1 5
6 Timariot Cavalry 2 pips 2 1 pip 1 2 pips 2 1 pip 1 6
10 Spahi Cavalry 3 pips 3 2 pips 2 3 pips 3 2 pips 2 10
18 Reformed Spahi Cavalry 1 pip 1 1 pip 1 3 pips 3 3 pips 3 3 pips 3 3 pips 3 14
23 Toprakli Hit and Run Cavalry 2 pips 2 4 pips 4 3 pips 3 4 pips 4 3 pips 3 16
26 Eastern Skirmisher 1 pip 1 2 pips 2 4 pips 4 3 pips 3 4 pips 4 3 pips 3 17
26 Eastern Uhlan 2 pips 2 1 pip 1 3 pips 3 4 pips 4 4 pips 4 3 pips 3 17
28 Reformed Lancer 1 pip 1 1 pip 1 5 pips 5 3 pips 3 5 pips 5 3 pips 3 18
28 Toprakli Dragoons 2 pips 2 2 pips 2 3 pips 3 3 pips 3 4 pips 4 4 pips 4 18

Chinese technology group Chinese[edit]

Military tech.png Infantry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
1 Asian Longbow 1 pip 1 1 pip 1 2
1 Asian Longspear 1 pip 1 1 pip 1 2
1 East Asian Spearmen 1 pip 1 1 pip 1 2
5 Defensive Asian Footsoldier 1 pip 1 1 pip 1 1 pip 1 1 pip 1 4
5 Offensive Asian Footsoldier 1 pip 1 2 pips 2 1 pip 1 4
9 Asian Arquebusier 1 pip 1 1 pip 1 1 pip 1 1 pip 1 1 pip 1 1 pip 1 6
12 Banner Infantry 1 pip 1 2 pips 2 2 pips 2 1 pip 1 2 pips 2 2 pips 2 10
15 Asian Mass Infantry 3 pips 3 2 pips 2 2 pips 2 2 pips 2 2 pips 2 2 pips 2 13
19 Asian Musketeer 3 pips 3 3 pips 3 2 pips 2 2 pips 2 3 pips 3 2 pips 2 15
26 Reformed Asian Musketeer 4 pips 4 4 pips 4 3 pips 3 3 pips 3 3 pips 3 3 pips 3 20
Military tech.png Cavalry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
1 Archer Cavalry 1 pip 1 1 pip 1 1 pip 1 3
1 East Asian Archer Cavalry 1 pip 1 1 pip 1 1 pip 1 3
6 Asian Steppe Cavalry 2 pips 2 2 pips 2 1 pip 1 1 pip 1 6
6 Samurai Cavalry 2 pips 2 1 pip 1 2 pips 2 1 pip 1 6
10 Reformed Asian Steppe Cavalry 1 pip 1 2 pips 2 2 pips 2 2 pips 2 2 pips 2 9
14 Asian Charge Cavalry 1 pip 1 3 pips 3 2 pips 2 3 pips 3 3 pips 3 12
17 Banner Cavalry 1 pip 1 1 pip 1 3 pips 3 3 pips 3 3 pips 3 3 pips 3 14
23 Asian Dragoons 1 pip 1 2 pips 2 3 pips 3 3 pips 3 4 pips 4 3 pips 3 16
28 Green Standard Cavalry 2 pips 2 1 pip 1 4 pips 4 4 pips 4 4 pips 4 4 pips 4 19
28 Reformed Asian Cavalry 1 pip 1 2 pips 2 5 pips 5 4 pips 4 3 pips 3 4 pips 4 19

Eastern technology group Eastern[edit]

Military tech.png Infantry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
1 Bardiche Infantry 1 pip 1 1 pip 1 2
1 Eastern Medieval Infantry 1 pip 1 1 pip 1 2
5 Eastern Militia 1 pip 1 1 pip 1 1 pip 1 1 pip 1 4
9 Pike Infantry 1 pip 1 2 pips 2 1 pip 1 2 pips 2 6
12 Defensive Eastern Musketeers 2 pips 2 2 pips 2 1 pip 1 2 pips 2 2 pips 2 2 pips 2 11
12 Offensive Eastern Musketeers 2 pips 2 1 pip 1 2 pips 2 1 pip 1 3 pips 3 2 pips 2 11
15 Eastern Tercio 2 pips 2 2 pips 2 1 pip 1 2 pips 2 2 pips 2 3 pips 3 12
15 Soldaty Infantry 3 pips 3 1 pip 1 2 pips 2 1 pip 1 3 pips 3 2 pips 2 12
19 Saxon Infantry 3 pips 3 2 pips 2 3 pips 3 2 pips 2 2 pips 2 2 pips 2 14
23 Petrine Infantry 2 pips 2 3 pips 3 2 pips 2 3 pips 3 3 pips 3 3 pips 3 16
26 Green Coat Infantry 3 pips 3 3 pips 3 3 pips 3 3 pips 3 4 pips 4 4 pips 4 20
30 Mass Infantry 4 pips 4 3 pips 3 4 pips 4 3 pips 3 4 pips 4 3 pips 3 21
Military tech.png Cavalry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
1 Druzhina Cavalry 1 pip 1 1 pip 1 1 pip 1 3
1 Eastern Knights 1 pip 1 1 pip 1 1 pip 1 3
6 Stratioti Cavalry 2 pips 2 1 pip 1 1 pip 1 1 pip 1 5
10 Eastern Hussar 2 pips 2 2 pips 2 3 pips 3 2 pips 2 9
14 Eastern Caracole 2 pips 2 2 pips 2 2 pips 2 3 pips 3 3 pips 3 12
14 Reformed Eastern Hussars 1 pip 1 1 pip 1 3 pips 3 3 pips 3 2 pips 2 2 pips 2 12
14 Southern Cossacks 1 pip 1 4 pips 4 2 pips 2 2 pips 2 3 pips 3 12
22 Cossack Cavalry 1 pip 1 1 pip 1 4 pips 4 3 pips 3 4 pips 4 4 pips 4 17
22 Winged Hussars 1 pip 1 5 pips 5 4 pips 4 4 pips 4 3 pips 3 17
26 Lancers 1 pip 1 5 pips 5 4 pips 4 4 pips 4 4 pips 4 18
26 Reformed Cossack Cavalry 1 pip 1 1 pip 1 4 pips 4 4 pips 4 4 pips 4 4 pips 4 18
28 Advanced Cossack Cavalry 2 pips 2 1 pip 1 4 pips 4 4 pips 4 5 pips 5 4 pips 4 20
28 Eastern Cuirassiers 1 pip 1 2 pips 2 5 pips 5 4 pips 4 4 pips 4 4 pips 4 20

High American technology group High American[edit]

Note: This is a fantasy technology group. It only appears by enabling fantasy elements within Random New World (requires Conquest of Paradise.png DLC), playing a custom nation with the nation designer (requires El Dorado.png DLC) or by playing an exported game from Crusader Kings II with the “Sunset Invasion” DLC active.

Military tech.png Infantry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
1 Xantican Warrior 1 pip 1 1 pip 1 1 pip 1 1 pip 1 4
5 Reformed Xantican Warrior 2 pips 2 1 pip 1 1 pip 1 1 pip 1 2 pips 2 7
9 Xiuhtecuhtli Soldier 3 pips 3 2 pips 2 1 pip 1 1 pip 1 3 pips 3 2 pips 2 12
12 Xiuhtecuhtlian Infantry 3 pips 3 3 pips 3 2 pips 2 1 pip 1 4 pips 4 3 pips 3 16
18 Xoloti 3 pips 3 3 pips 3 2 pips 2 2 pips 2 4 pips 4 2 pips 2 16
23 Foreign Influenced Infantry 4 pips 4 3 pips 3 2 pips 2 2 pips 2 4 pips 4 3 pips 3 18
26 Reformed Influenced Infantry 4 pips 4 4 pips 4 3 pips 3 3 pips 3 4 pips 4 3 pips 3 21
30 Reformed Xoloti 4 pips 4 4 pips 4 4 pips 4 3 pips 3 4 pips 4 3 pips 3 22
Military tech.png Cavalry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
6 American Horsemen 1 pip 1 2 pips 2 1 pip 1 1 pip 1 1 pip 1 6
10 Xiuhtecuhtli Cavalry 2 pips 2 1 pip 1 3 pips 3 2 pips 2 2 pips 2 2 pips 2 12
14 American Hussar 2 pips 2 2 pips 2 3 pips 3 2 pips 2 3 pips 3 2 pips 2 14
19 American Swarm Cavalry 3 pips 3 2 pips 2 3 pips 3 3 pips 3 3 pips 3 2 pips 2 16
23 American Dragoon 4 pips 4 2 pips 2 3 pips 3 3 pips 3 4 pips 4 4 pips 4 20

Indian technology group Indian[edit]

Military tech.png Infantry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
1 Indian Footsoldier 1 pip 1 1 pip 1 1 pip 1 3
5 Indian Arquebusier 1 pip 1 1 pip 1 1 pip 1 1 pip 1 4
9 Poligar Infantry 1 pip 1 2 pips 2 1 pip 1 1 pip 1 1 pip 1 1 pip 1 7
9 Toofangchis 1 pip 1 1 pip 1 1 pip 1 1 pip 1 2 pips 2 1 pip 1 7
12 Akbarid Musketeers 2 pips 2 2 pips 2 1 pip 1 2 pips 2 2 pips 2 2 pips 2 11
12 South Indian Infantry 2 pips 2 1 pip 1 2 pips 2 1 pip 1 3 pips 3 2 pips 2 11
18 Deccani Musket Infantry 3 pips 3 3 pips 3 2 pips 2 2 pips 2 2 pips 2 2 pips 2 14
18 North Indian Musket Infantry 3 pips 3 2 pips 2 2 pips 2 2 pips 2 3 pips 3 2 pips 2 14
23 Telingas 4 pips 4 3 pips 3 2 pips 2 2 pips 2 2 pips 2 3 pips 3 16
26 North Indian Sepoy 3 pips 3 3 pips 3 3 pips 3 3 pips 3 3 pips 3 4 pips 4 19
30 Indian Drill Infantry 4 pips 4 3 pips 3 3 pips 3 3 pips 3 4 pips 4 3 pips 3 20
Military tech.png Cavalry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
1 Elephant Archers 1 pip 1 1 pip 1 1 pip 1 3
1 Indian Cavalry 1 pip 1 1 pip 1 1 pip 1 3
6 Indian Cavalry Archers 2 pips 2 2 pips 2 1 pip 1 1 pip 1 6
10 Mansabdar Cavalry 1 pip 1 3 pips 3 2 pips 2 2 pips 2 2 pips 2 10
14 Dai-Phat Cavalry 2 pips 2 2 pips 2 3 pips 3 3 pips 3 2 pips 2 12
17 Maratha Raiders 2 pips 2 4 pips 4 3 pips 3 3 pips 3 2 pips 2 14
23 Deccani Light Cavalry 1 pip 1 1 pip 1 4 pips 4 3 pips 3 4 pips 4 3 pips 3 16
28 Mysorean Light Cavalry 2 pips 2 1 pip 1 4 pips 4 4 pips 4 3 pips 3 4 pips 4 18
28 Sowars 1 pip 1 2 pips 2 4 pips 4 4 pips 4 4 pips 4 3 pips 3 18

Muslim technology group Muslim[edit]

Military tech.png Infantry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
1 Muslim Archer 1 pip 1 1 pip 1 1 pip 1 3
1 Muslim Footsoldier 1 pip 1 1 pip 1 1 pip 1 3
5 Muslim Duel Infantry 1 pip 1 1 pip 1 1 pip 1 1 pip 1 4
9 Shamshir Infantry 2 pips 2 1 pip 1 2 pips 2 2 pips 2 7
12 Muslim Musketeer 2 pips 2 1 pip 1 1 pip 1 2 pips 2 2 pips 2 3 pips 3 11
15 Afsharid Reformed Infantry 3 pips 3 2 pips 2 2 pips 2 2 pips 2 2 pips 2 2 pips 2 13
23 Reformed Muslim Musketeers 1 pip 1 2 pips 2 3 pips 3 3 pips 3 4 pips 4 3 pips 3 16
26 Muslim Mass Infantry 3 pips 3 4 pips 4 3 pips 3 3 pips 3 3 pips 3 3 pips 3 19
30 Muslim Rifle Infantry 3 pips 3 3 pips 3 3 pips 3 3 pips 3 4 pips 4 4 pips 4 20
Military tech.png Cavalry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
1 Charge Cavalry 2 pips 2 1 pip 1 1 pip 1 4
1 Muslim Cavalry 1 pip 1 2 pips 2 1 pip 1 4
1 Muslim Cavalry Archers 1 pip 1 1 pip 1 1 pip 1 1 pip 1 4
6 Shayhanid Cavalry 2 pips 2 1 pip 1 1 pip 1 2 pips 2 6
10 Qizilbash Cavalry 2 pips 2 2 pips 2 3 pips 3 2 pips 2 9
14 Muslim Musketeer Cavalry 1 pip 1 2 pips 2 2 pips 2 3 pips 3 2 pips 2 10
18 Afsharid Reformed Cavalry 1 pip 1 4 pips 4 3 pips 3 3 pips 3 3 pips 3 14
18 Musket Charge Cavalry 1 pip 1 1 pip 1 4 pips 4 3 pips 3 3 pips 3 2 pips 2 14
23 Ali Bey Reformed Cavalry 2 pips 2 1 pip 1 4 pips 4 3 pips 3 4 pips 4 3 pips 3 17
23 Muslim Dragoon 1 pip 1 2 pips 2 3 pips 3 4 pips 4 3 pips 3 4 pips 4 17
28 Durrani Cavalry 2 pips 2 1 pip 1 5 pips 5 3 pips 3 4 pips 4 4 pips 4 19
28 Durrani Swivel Cavalry 1 pip 1 2 pips 2 4 pips 4 5 pips 5 4 pips 4 3 pips 3 19

High American technology group Native American groups[edit]

Native American cavalry[edit]

Note: All native American technology groups (except the fantasy High American technology group High American tech group) share the same cavalry units[2].

Military tech.png Cavalry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
6 North American Horsemen 2 pips 2 1 pip 1 1 pip 1 1 pip 1 5
10 North American Cavalry 1 pip 1 3 pips 3 2 pips 2 2 pips 2 2 pips 2 10
14 North American Hussar 1 pip 1 1 pip 1 3 pips 3 2 pips 2 3 pips 3 2 pips 2 12
19 North American Swarm Cavalry 1 pip 1 2 pips 2 3 pips 3 3 pips 3 3 pips 3 2 pips 2 14
23 North American Dragoon 2 pips 2 2 pips 2 3 pips 3 3 pips 3 4 pips 4 4 pips 4 18

Mesoamerican technology group Mesoamerican[edit]

Military tech.png Infantry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
1 Mesoamerican Spearmen 1 pip 1 1 pip 1 1 pip 1 3
5 American Forest Warriors 1 pip 1 1 pip 1 1 pip 1 1 pip 1 4
5 American Hill Warriors 2 pips 2 1 pip 1 1 pip 1 4
5 American Plains Warriors 1 pip 1 2 pips 2 1 pip 1 4
10 Reformed American Hill Warriors 3 pips 3 1 pip 1 2 pips 2 2 pips 2 8
10 Reformed American Forest Warriors 2 pips 2 2 pips 2 2 pips 2 2 pips 2 8
10 Reformed American Plains Warriors 1 pip 1 2 pips 2 3 pips 3 2 pips 2 8
14 American Hill Musketeers 2 pips 2 1 pip 1 3 pips 3 2 pips 2 2 pips 2 2 pips 2 12
14 American Forest Musketeers 2 pips 2 2 pips 2 2 pips 2 2 pips 2 2 pips 2 2 pips 2 12
14 Offensive American Musketeers 2 pips 2 1 pip 1 1 pip 1 2 pips 2 3 pips 3 3 pips 3 12
19 Central American Guerrillas 2 pips 2 2 pips 2 2 pips 2 2 pips 2 3 pips 3 3 pips 3 14
19 American Guerrilla Warfare 3 pips 3 2 pips 2 3 pips 3 2 pips 2 2 pips 2 2 pips 2 14
26 Westernized American Hill Infantry 3 pips 3 4 pips 4 2 pips 2 3 pips 3 3 pips 3 4 pips 4 19
26 Westernized American Plains Infantry 4 pips 4 3 pips 3 4 pips 4 3 pips 3 3 pips 3 2 pips 2 19
30 Westernized Central American Infantry 4 pips 4 3 pips 3 3 pips 3 3 pips 3 3 pips 3 4 pips 4 20

North American technology group North American[edit]

Military tech.png Infantry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
1 Clubmen 1 pip 1 1 pip 1 1 pip 1 3
1 Native American Archer 1 pip 1 1 pip 1 1 pip 1 3
5 Ambush Infantry 1 pip 1 2 pips 2 1 pip 1 4
5 American Plains Warriors 1 pip 1 1 pip 1 1 pip 1 1 pip 1 4
5 Algonkin Tomahawk Warriors 1 pip 1 2 pips 2 1 pip 1 4
10 Native American Mountain Warriors 1 pip 1 1 pip 1 1 pip 1 2 pips 2 2 pips 2 1 pip 1 8
14 Native American Arquebusier 2 pips 2 2 pips 2 2 pips 2 1 pip 1 3 pips 3 2 pips 2 12
14 Creek Arquebusier 2 pips 2 2 pips 2 2 pips 2 2 pips 2 2 pips 2 2 pips 2 12
19 Rifle Scout Infantry 3 pips 3 3 pips 3 2 pips 2 2 pips 2 2 pips 2 2 pips 2 14
26 North American Guerrillas 4 pips 4 3 pips 3 2 pips 2 4 pips 4 3 pips 3 3 pips 3 19
30 American Westernized Infantry 4 pips 4 3 pips 3 3 pips 3 3 pips 3 4 pips 4 3 pips 3 20

South American technology group South American[edit]

Note: This unit group is also shared by the Andean technology group Andean technology group.

Military tech.png Infantry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
1 South American Spearmen 1 pip 1 1 pip 1 1 pip 1 3
1 American Mountain Warriors 1 pip 1 1 pip 1 1 pip 1 3
5 Reformed Mountain Warriors 2 pips 2 2 pips 2 4
5 South American Forest Warriors 1 pip 1 1 pip 1 1 pip 1 1 pip 1 4
5 Incan Slingshots 2 pips 2 1 pip 1 1 pip 1 4
5 Incan Axemen 1 pip 1 2 pips 2 1 pip 1 4
10 Defensive American Musketeers 1 pip 1 1 pip 1 1 pip 1 2 pips 2 1 pip 1 2 pips 2 8
10 South American Arquebusier 1 pip 1 2 pips 2 1 pip 1 1 pip 1 2 pips 2 1 pip 1 8
14 Reformed American Musketeers 2 pips 2 2 pips 2 2 pips 2 2 pips 2 2 pips 2 2 pips 2 12
19 Incan Guerrilla 2 pips 2 3 pips 3 2 pips 2 2 pips 2 2 pips 2 3 pips 3 14
19 South American Guerrilla 2 pips 2 2 pips 2 2 pips 2 2 pips 2 3 pips 3 3 pips 3 14
26 Westernized South American Infantry 3 pips 3 4 pips 4 2 pips 2 3 pips 3 3 pips 3 4 pips 4 19
26 Westernized Incan Infantry 4 pips 4 3 pips 3 3 pips 3 3 pips 3 3 pips 3 3 pips 3 19
30 Reformed Westernized Incan Infantry 4 pips 4 4 pips 4 3 pips 3 3 pips 3 3 pips 3 3 pips 3 20

Nomad technology group Nomad[edit]

Military tech.png Infantry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
1 Eastern Archers 1 pip 1 1 pip 1 1 pip 1 1 pip 1 4
9 Steppe Raiders 2 pips 2 1 pip 1 1 pip 1 2 pips 2 6
12 Steppe Footmen 1 pip 1 1 pip 1 2 pips 2 2 pips 2 2 pips 2 2 pips 2 10
15 Steppe Musketeers 2 pips 2 1 pip 1 3 pips 3 2 pips 2 2 pips 2 2 pips 2 12
19 Steppe Infantry 2 pips 2 2 pips 2 3 pips 3 3 pips 3 3 pips 3 2 pips 2 15
26 Steppe Rifles 2 pips 2 3 pips 3 3 pips 3 3 pips 3 4 pips 4 4 pips 4 19
30 Reformed Steppe Rifles 3 pips 3 3 pips 3 3 pips 3 3 pips 3 4 pips 4 4 pips 4 20
Military tech.png Cavalry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
1 Eastern Steppe Cavalry 1 pip 1 1 pip 1 2 pips 2 2 pips 2 6
1 Eastern Swarm Cavalry 2 pips 2 1 pip 1 2 pips 2 1 pip 1 6
10 Steppe Riders 3 pips 3 2 pips 2 3 pips 3 2 pips 2 10
14 Steppe Lancers 3 pips 3 3 pips 3 3 pips 3 3 pips 3 12
18 Mounted Steppe Raiders 1 pip 1 3 pips 3 3 pips 3 3 pips 3 3 pips 3 13
23 Steppe Cavalry 1 pip 1 1 pip 1 4 pips 4 3 pips 3 3 pips 3 3 pips 3 15
28 Steppe Uhlans 1 pip 1 1 pip 1 5 pips 5 4 pips 4 4 pips 4 3 pips 3 18

Western technology group Western[edit]

Military tech.png Infantry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
1 Halberd Infantry 1 pip 1 1 pip 1 2
1 Latin Medieval Infantry 1 pip 1 1 pip 1 2
5 Galloglaigh Infantry 1 pip 1 2 pips 2 3
5 Longbow 1 pip 1 1 pip 1 1 pip 1 3
5 Men at Arms 1 pip 1 1 pip 1 1 pip 1 3
9 Condotta Infantry 2 pips 2 1 pip 1 1 pip 1 1 pip 1 5
9 Landsknechten Infantry 1 pip 1 1 pip 1 1 pip 1 2 pips 2 5
9 Reformed Galloglaigh Infantry 2 pips 2 2 pips 2 1 pip 1 5
12 Free Shooter Infantry 1 pip 1 2 pips 2 2 pips 2 1 pip 1 3 pips 3 1 pip 1 10
12 Tercio Infantry 1 pip 1 2 pips 2 1 pip 1 2 pips 2 2 pips 2 2 pips 2 10
15 Charge Infantry 1 pip 1 2 pips 2 3 pips 3 1 pip 1 3 pips 3 2 pips 2 12
15 Maurician Infantry 2 pips 2 2 pips 2 2 pips 2 1 pip 1 3 pips 3 2 pips 2 12
19 Gustavian Infantry 3 pips 3 2 pips 2 3 pips 3 2 pips 2 3 pips 3 2 pips 2 15
19 Highlanders Infantry 2 pips 2 2 pips 2 3 pips 3 2 pips 2 4 pips 4 2 pips 2 15
19 Reformed Tercio 2 pips 2 2 pips 2 2 pips 2 3 pips 3 3 pips 3 3 pips 3 15
23 Caroline Infantry 3 pips 3 2 pips 2 3 pips 3 2 pips 2 3 pips 3 3 pips 3 16
23 Grenzer Infantry 2 pips 2 3 pips 3 2 pips 2 3 pips 3 3 pips 3 3 pips 3 16
23 Line Infantry 3 pips 3 3 pips 3 2 pips 2 2 pips 2 3 pips 3 3 pips 3 16
26 Blue Coat Infantry 3 pips 3 3 pips 3 3 pips 3 3 pips 3 4 pips 4 4 pips 4 20
26 Frederickian Infantry 4 pips 4 3 pips 3 3 pips 3 3 pips 3 4 pips 4 3 pips 3 20
26 Red Coat Infantry 3 pips 3 4 pips 4 3 pips 3 3 pips 3 4 pips 4 3 pips 3 20
26 White Coat Infantry 4 pips 4 3 pips 3 3 pips 3 3 pips 3 3 pips 3 4 pips 4 20
28 Impulse Infantry 4 pips 4 3 pips 3 3 pips 3 3 pips 3 4 pips 4 4 pips 4 21
28 Square Infantry 3 pips 3 4 pips 4 3 pips 3 3 pips 3 4 pips 4 4 pips 4 21
30 Drill Infantry 4 pips 4 4 pips 4 3 pips 3 3 pips 3 4 pips 4 4 pips 4 22
30 Jaeger Infantry 4 pips 4 4 pips 4 4 pips 4 3 pips 3 3 pips 3 4 pips 4 22
30 Mixed Order Infantry 4 pips 4 3 pips 3 4 pips 4 3 pips 3 4 pips 4 4 pips 4 22
30 Napoleonic Square 4 pips 4 4 pips 4 4 pips 4 3 pips 3 4 pips 4 3 pips 3 22
Military tech.png Cavalry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
1 Chevauchée 1 pip 1 1 pip 1 1 pip 1 3
1 Western Medieval Knights 1 pip 1 1 pip 1 1 pip 1 3
10 Schwarze Reiter 1 pip 1 2 pips 2 1 pip 1 2 pips 2 2 pips 2 8
14 Latin Caracole Cavalry 1 pip 1 3 pips 3 2 pips 2 2 pips 2 2 pips 2 10
18 Gallop Cavalry 1 pip 1 1 pip 1 4 pips 4 3 pips 3 3 pips 3 3 pips 3 15
23 Armee Blanche Cavalry 1 pip 1 1 pip 1 5 pips 5 3 pips 3 5 pips 5 3 pips 3 18
23 Latin Dragoons 1 pip 1 1 pip 1 4 pips 4 4 pips 4 4 pips 4 4 pips 4 18
23 Latin Hussars 1 pip 1 2 pips 2 4 pips 4 3 pips 3 4 pips 4 4 pips 4 18
26 Carabiners 2 pips 2 1 pip 1 5 pips 5 4 pips 4 3 pips 3 4 pips 4 19
26 Reformed Latin Hussars 1 pip 1 2 pips 2 4 pips 4 4 pips 4 4 pips 4 4 pips 4 19
26 Uhlan Cavalry 1 pip 1 2 pips 2 5 pips 5 4 pips 4 4 pips 4 3 pips 3 19
28 Latin Chasseur 2 pips 2 1 pip 1 4 pips 4 4 pips 4 5 pips 5 5 pips 5 21
28 Latin Cuirassiers 1 pip 1 2 pips 2 5 pips 5 4 pips 4 4 pips 4 5 pips 5 21
28 Latin Lancers 2 pips 2 6 pips 6 4 pips 4 5 pips 5 4 pips 4 21

Best unit group by tech level[edit]

Notes: To avoid clutter several tech groups are represented with one groups’ icon:

  1. North American technology group North American also represents Andean technology group Andean, Mesoamerican technology group Mesoamerican and South American technology group South American.
  2. West African technology group West African also represents Central African technology group Central African and East African technology group East African.
  3. High American technology group High American is not shown (due to not appearing in normal games), but it is amongst the strongest in each tech level.
Infantry
Military tech.png Top technology group(s)
1−4 Nomad technology group
5−8 West African technology group
9 Muslim technology group Anatolian technology group Indian technology group
10−11 North American technology group
12−13 Anatolian technology group
14 Anatolian technology group North American technology group
15−17 Muslim technology group Chinese technology group West African technology group
18 Indian technology group
19−22 Nomad technology group Chinese technology group Western technology group
23−25 Muslim technology group Eastern technology group Indian technology group Western technology group
26−27 Eastern technology group Chinese technology group Western technology group
28−32 Western technology group
Cavalry
Military tech.png Top Technology group(s)
1-5 Nomad technology group
6-9 Chinese technology group Anatolian technology group Muslim technology group West African technology group Indian technology group Nomad technology group
10-13 Anatolian technology group North American technology group West African technology group Indian technology group Nomad technology group
14-16 Chinese technology group Eastern technology group North American technology group West African technology group Indian technology group Nomad technology group
17 Chinese technology group Indian technology group
18-21 Western technology group
22 Eastern technology group
23-25 North American technology group Western technology group
26-27 Western technology group
28-32 Western technology group

References[edit]

  1. Jump up Files are located in the /Europa Universalis IV/common/units/ folder.
  2. Jump up Unit pip values remain the same between the groups though names may differ.
  3. http://eu4.paradoxwikis.com/Land_units[contact-form][contact-field label=”Name” type=”name” required=”true” /][contact-field label=”Email” type=”email” required=”true” /][contact-field label=”Website” type=”url” /][contact-field label=”Message” type=”textarea” /][/contact-form]

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