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EU4 Patch 1.23

Patch 1.23

TOPIC
Version history
Cradle of Civilization.png Cradle of Civilization
1.24 • 1.24.1
1.23 • 1.23.1
Third Rome.png Third Rome
1.22 • 1.22.1 • 1.22.2
Mandate of Heaven.png Mandate of Heaven
1.21 • 1.21.1
1.20 • 1.20.1
Rights of Man.png Rights of Man
1.19 • 1.19.2
1.18 • 1.18.2 • 1.18.3 • 1.18.4
Mare Nostrum.png Mare Nostrum
1.17 • 1.17.1
1.16 • 1.16.2 • 1.16.3
The Cossacks.png The Cossacks
1.15 • 1.15.1
1.14 • 1.14.1 • 1.14.2 • 1.14.3 • 1.14.4
Common Sense.png Common Sense
1.13 • 1.13.1 • 1.13.2
1.12 • 1.12.1 • 1.12.2
El Dorado.png El Dorado
1.11 • 1.11.1 • 1.11.2 • 1.11.3 • 1.11.4
1.10 • 1.10.1
Art of War.png Art of War
1.9 • 1.9.1 • 1.9.2
1.8 • 1.8.1
Res Publica.png Res Publica
1.7 • 1.7.3
Wealth of Nations.png Wealth of Nations
1.6 • 1.6.1 • 1.6.2
Conquest of Paradise.png Conquest of Paradise
1.5 • 1.5.1
1.4 • 1.4.1
EU4 icon.png Base model
1.3 • 1.3.1 • 1.3.2
1.2 • 1.2.1 • 1.2.2
1.1 • 1.1.1 • 1.1.2 • 1.1.3

Patch 1.23, aka “Persia”, was launched on 2017-11-16[1] with the checksum 1b5e. The patch was launched alongside the Cradle of Civilization DLC.

 

Expansion Features

  • You can now choose your Trading Policy in Trade Nodes the place you’ve gotten a service provider current.
  • Added Army Professionalism
  • Added Professionalism skills: Supply Depot, Refill Garrison, restore manpower, half value generals and diminished reserves morale injury
  • Unit View now adjustments primarily based in your Army Professionalism degree
  • You can now slacken recruitment requirements to surrender some Army Professionalism for Manpower.
  • You can now Drill your armies to make them higher in Combat and to realize Army Professionalism
    Generals accountable for drilling armies now can achieve extra pips in Fire, Shock, Maneuver and Siege.
  • Muslim nations now have Schools
  • Muslim nations can invite Scholars from different colleges
  • Muslim nations can now profit from their Mysticism and Legalism and progress again in direction of the center.
  • The Mamluk Government will be capable of choose their new ruler from a number of accepted cultures and use interactions primarily based on that tradition
  • Mamluk Government Rulers now get their Claim primarily based on the proportion of their tradition in State Cores.
  • Added Tribal Allegiance for Tribal Federations, permitting a passive bonus and use of interactions
  • Feudal Theocracy added with distinctive skills: Seize Clerical Holdings, Invite Minorities and Sanction Holy War
  • Iqtas can now set their Taxation Policies.
  • Added Janissary distinctive models
  • Ottomans Government can assign Pashas to States
  • Added compact battle outcomes
  • Added the power to Name Generals
  • Advisors can now be promoted as much as degree 5 for a price, if they’re of a promoted/same-group tradition
  • It is now doable to ship missionaries to your Subjects’ provinces, changing provinces to their faith.
  • Unit View – Conform To Template: You can now choose an Army/Navy Template from a listing that the unit will conform to. Subunits not matching the Template can be indifferent right into a separate unit and lacking subunits can be constructed, transfer to and merge with the unique unit till it matches the Template.
  • Unit Templates are actually out there in the event you personal both the Art of War or the Cradle of Civilization DLC.
  • You can now exploit the event of your provinces for shortterm bonuses.
  • Added two comparative ledger pages for examine military high quality between nations.

Free Features

  • Added 80 provinces within the areas of Anatolia, Mashriq, Egypt, Arabia, Caucasus, Khorasan, Central Asia and Persia and redesigned the encompassing areas.
  • Added the commerce items Incense, Livestock, Gems, Paper and Glass to the sport.
  • Monarchs, Heirs, Consorts & Advisors now have tradition and faith.
  • Added sound impact when opening celestial empire factions (when Mandate of Heaven DLC will not be enabled).
  • Added sound when successful/shedding a debate in Parliament.
  • Minor optimisations to sport.
  • Added 20 Achievements.
  • Added Two Manufactories: Farm Estate (ADM tech 6) for Grain, Livestock and Wine. Mills (ADM tech 16) for Paper, Gems, Glass, Tropical Wood and Chinaware.
  • Added Startup Screen, detailing your nation and its environment’ conditions.

Gamebalance

Economy

  • Subjects once more give their overlord the glory of proudly owning all provinces of the topic’s tradition as an alternative of preserving it for themselves for Age Objectives
  • You can now not have lower than -90% Advisor Cost.
  • Maintenance value of a subunit is now not modified by any native recruitment value modifiers on the province it’s from.
  • Chinaware now offers zero.12 Republican Tradition as an alternative of zero.zero12.
  • Mountains are actually 35% improvement value penalty as an alternative of 50%.
  • Deserts are actually 50% improvement value penalty as an alternative of 35%.
  • Tea is now linked to the Plantation Manufactory somewhat than the Trade Station one.
  • Terrain now makes use of cs_only_local_development_cost so we now not have rubbish provinces as a result of it’s a forest.

Governments

  • Increased Mandate value for reforms from 50 to 70
  • Added Federal Republic and American Republic authorities varieties again to the sport (out there by way of the American Dream DLC).

Religion

  • When a conversion is completed, any bonuses/penalties go to the proprietor of the missionary. Papal Influence and Karma bonuses require the 2 nations to have the identical faith, Harmony penalty doesn’t.
  • Guru Har Krishan now offers tolerance of true religion along with his outdated impact.
  • Birth of Sikhism will now convert as much as three provinces and provides spiritual zeal.
  • Mysticism now offers the bonuses beforehand related to excessive piety.
  • Legalism now offers the bonuses beforehand related to low piety.

Units

  • Naval exploration missions can now be canceled whereas the fleet is in port or provide vary

War & Peace

  • Fort guidelines: When a unit stops being exiled, its Return Province and Previous Province are actually cleared.
  • Amount of pips from custom is now 6-18 as an alternative of 7-17.
  • When a Tributary Overlord denies a Call to Arms from their Tributary, they now not get any truce with one another.

AI

Diplomacy

  • Overseas topics might now declare independence wars even when Disloyal (versus Rebellious).
  • AI Shogun now not wishes Daimyos as Tributaries.
  • Fixed AI often deciding to interrupt an alliance for no motive, solely to comprehend their mistake quickly thereafter (inflicting annoying and deceptive alert spam).
  • When contemplating a coalition or spiritual league battle, the AI now trusts its allies to contribute greater than often.
  • Increased YOLO issue for declaring independence and non secular league wars.
  • Fixed that Daimyos have been far too usually pleasant in direction of one another.
  • AI Trading Cities will now not kind alliances with different nations than their Leader.
  • AI now not builds spy community in non-neighboring rivals simply because it will possibly.
  • Further tweaked down aggressiveness.
  • Fixed: An AI contemplating battle towards an HRE member usually considers whether or not the Emperor’s allies will be part of. This didn’t occur if the battle goal was additionally allied to the emperor.
  • AI now extra pessimistic when estimating assist from allies earlier than declaring a battle.
  • Fixed bug that triggered AI to solely begin Trade Companies after they had no tech value penalty from establishments.
  • The alert that tells you an ally will break your alliance now additionally tells you why.
  • AI is now not prevented from seing the participant as a long run menace to work towards on regular issue.
  • AI is now not prevented from utilizing Break Alliance Great Power motion towards gamers on regular issue.
  • Improved AI for selecting when to Pay Off Debt or Influence Nation.
  • Fixed bug that stopped AI from declaring most wars throughout water provinces.
  • Fixed bug with AI struggling to interrupt alliances after they wished to interrupt a number of.
  • Fixed bug inflicting AI to usually break alliances with out first triggering the alert for the participant (they will nonetheless auto-break if both opinion goes under -25 or there’s a rivalry).
  • Improved AI for figuring out the place to ask for navy entry considerably.
  • AI wishes same-culture-group nations much less as Tributaries.
  • Fixed bug that triggered AI to not ask for navy entry.
  • Reduced probability for AI to see Historical Friends as “Power Balance Threat”.
  • Added some lacking AI habits primarily based on ruler personalities (Threaten War need, Peace need, Call to Arms acceptance, Alliance acceptance, Trade League acceptance).
  • AI now not cheats by solely counterespionaging on nations that spy on them.
  • Fixed bug that in some circumstances AI did not discover when somebody refused being their tributary, inflicting them to maintain demanding it as an alternative of attacking.
  • AI now considers Tributary overlord in additional energy comparisons.
  • Rebalanced AI acceptance for Threaten War primarily based on energy comparability.
  • Improved AI for wanting tributary states.

Economy

  • Fixed that AI might ship zero.00 in subsidies.
  • Fixed cycle the place AI stored recruiting and disbanding banners.
  • Increased AI precedence for lowering War Exhaustion.
  • AI now extra cautious with Enforcing Religion on Subjects.
  • Improved AI for constructing buildings.
  • Made it a lot much less probably for AI topics to tear down buildings constructed by their overlord
  • Made AI prioritize assigning Estates to excessive autonomy land
  • Reduced AI use of Edicts.
  • Improved AI for altering authorities.
  • Fixed that AI generally used Edict Advancement Efforts even when it had no impact.
  • Fixed that AI used Church Aspect to extend legitimacy even with full legitimacy.
  • Improved AI for serving to topics with rebels.

War

  • Fixed some AI indecisiveness concerning strolling proper by an enemy military.
  • Fixed another case of AI strolling forwards and backwards.
  • Improved AI weighting between economic system, navy and navy in energy comparisons.
  • AI is now considerably conscious when a insurgent military is about to relocate.
  • Improved AI for when to comprehend it will not be capable to demand the provinces it needs in an extended conflict, and eliminated elevated stubbornness towards the participant on this sense.
  • Fixed bug that brought about AI to create empty fleets.
  • Fixed most instances the place AI that has been promised land would not need any provinces however nonetheless loses belief.
  • Fixed that newly spawned AI nations instantly disbanded all troops.
  • Small AI nations can now go above forcelimit and take loans to have the ability to siege down enemy forts.
  • AI now higher understands the place rebels are about to spawn.
  • Reduced mercenary desirability for AI
  • AI will now slacken recruiting requirements when excessive professionalism and really low on MP at conflict.
  • Improved military AI. (Less strolling forwards and backwards and fewer random transfer orders)
  • Fixed trigger for AI to stroll straight into the enemy.
  • Fixed AI standing in unsafe border provinces unnecessarily throughout peace.
  • Fixed bug with how AI chosen province to make a focused assault from.
  • Fixed that rebels might stroll/relocate to provinces the place that they had no enterprise in any way.
  • Fixed exploits concerning AI anticipating land in a conflict being pleased with out it if sure (to them uninteresting) treaties had been additionally chosen.
  • Fixed subject with AI splitting/merging models in a loop perpetually attributable to attrition.
  • AI for transferring armies now cares extra about terrain.
  • AI now much less afraid of partaking barely smaller armies.

Other

  • Navies not get caught when on Trade Node missions.
  • Castile and Spain extra prone to be colonialist.
  • AI much less prone to be militarist when having loans.

Interface

Country

  • Alert for present loans now solely reveals the 10 oldest loans.
  • Fixed overlapping texts in interface for dealing with pretender rebels with lengthy names.
  • Send Missionary Production Interface now has a checkbox for exhibiting your topics’ provinces.
  • Moved up unit view 30 pixels for decision with lower than 750 peak.

Icons/Art

  • DLC icons will now be proven (in gray) even when not enabled, within the foyer and the startup display.
  • Moved down some map icons within the Production Interface two pixels.
  • Updated flag for Theodoro.
  • Unknown Trade Good icon not proven on wastelands in Trade Good Mapmode.
  • The worth sliders within the completely different faith views now scale higher and not cowl icons on the facet.

Mapmodes

  • Diplomacy mapmode now makes use of cyan stripes for provinces you might be at present turning right into a core.
  • Religious Map Mode: Religious School icons are actually proven over the capitals of muslim nations.

Tooltips

  • Effects that create characters at a given age now present that within the tooltip.
  • War rating tooltip now reveals at most 10 entries per controller.
  • Fixed (once more) that some rulers confirmed up as 1458 years outdated within the overview when choosing a rustic to play.
  • When you might be unable to privateer attributable to having a truce with a rustic within the commerce node, the tooltips now tells you so.
  • Fixed bug that tooltip for not having the ability to defend commerce attributable to no path confirmed nonsense about privateering and truces as a substitute.
  • Tooltip for results that create advisors not point out the place they are going to be from if not specified within the script.
  • Severly improved the tooltips for recruiting navy leaders, explaining what number of pips they are going to get.
  • Effects for outlining rulers, heirs, consorts and advisors now present what tradition and faith they are going to get if specified.
  • Slightly improved Treasury high bar tooltip.
  • Improved tooltips for Russian Government Interactions.
  • Mercenary self-discipline now proven on the self-discipline tooltip in fight view.
  • Improved advisor tooltips.
  • Institution spawn tooltip now finds what province is almost certainly to spawn the establishment for you and shows the necessities on that one.
  • Hovering over dip mana now breaks down your relations.

Unitmodels

  • All Noth American and South American forts now use the native american graphics.

Other

  • Added verify dialog when deleting Navy Templates.
  • Message popup when somebody declines Threaten War now makes use of right title.
  • The characters ‘/’ and ‘”‘ are not forbidden for use within the chat.

Usermodding

Commands

  • Console Command “startup_screen” opens a brand new Startup Screen.
  • There is now a brand new console command to make use of a set cube. ‘combat_dice XX’, the place -1 offers random dicerolls like regular.
  • Console command “observe” now removes the buttons for spectating if beforehand proven.

Effects

  • Added new nation impact ‘set_heir_culture = x’ , the place x is tradition, province, tag or insurgent.
  • Added new nation impact ‘set_consort_culture = x’ , the place x is tradition, province, tag or insurgent.
  • Added new nation impact ‘set_ruler_culture = x’ , the place x is tradition, province, tag or insurgent.
  • Added new nation impact ‘set_heir_religion = x’ , the place x is faith, province, tag or insurgent.
  • Added new nation impact ‘set_consort_religion = x’ , the place x is faith, province, tag or insurgent.
  • Added new nation impact ‘set_ruler_religion = x’ , the place x is faith, province, tag or insurgent.
  • Added on_build impact for buildings
  • Added on_destroy impact for buildings
  • Added on_obsolete impact for buildings
  • Renamed results add_support_for_adm_action and so forth. to add_government_power.
  • spawn_rebels impact now helps specifying what faith/tradition they are going to get.
  • Triggers and results supporting “variable:” syntax now also support “new_variable:” syntax, calculating the would-be worth if the next string was exported from. Doesn’t work for the extra superior exports.
  • Triggers and results that assist “variable:” syntax now also support “variable:FROM:” and so forth.
  • Effects for creating rulers, heirs and consorts now assist “hide_skills = sure” (same as “hidden = sure”) for heirs.

Logging

  • Added error message if recreation begins with an Estate in a Capital.

Modifiers

  • Modifier descriptions now assist localization of the [Scope. …] kind.
  • Added cs_only_local_development_cost modifier which does not get transformed if participant would not personal Common Sense
  • Added extend_province_modifier which is able to make a timed province modifier final a bit longer.

Triggers

  • Added help for “any” in trading_policy_in_node set off (that means any energetic buying and selling coverage).
  • Added trader_has_active_policy set off.
  • Added trading_policy_in_node set off.
  • Added is_node_in_trade_company_region set off ( = sure/no, province scope)
  • Added new nation set off ‘heir_culture = x’, the place x is tradition, province, tag or insurgent.
  • Added new nation set off ‘consort_culture = x’, the place x is tradition, province, tag or insurgent.
  • Added new nation set off ‘ruler_culture = x’, the place x is tradition, province, tag or insurgent.
  • Added new nation set off ‘heir_religion = x’, the place x is faith, province, tag or insurgent.
  • Added new nation set off ‘consort_religion = x’, the place x is faith, province, tag or insurgent.
  • Added new nation set off ‘ruler_religion = x’, the place x is faith, province, tag or insurgent.
  • years_under_vassalage set off now helps “all_subject_country = yes” to not restrict for sure topic varieties.
  • Fixed that scripted triggers gave double tooltips with additional test mark.
  • The following entries in triggers and results now help “Event Scope Values” (x=new_variable:y and so forth.): All faith and tradition entries; location in define_advisor_effect; all entries in is_in_war that confer with a rustic or a province.
  • Added “legitimacy_equivalent = ” set off, checking the related worth of Legitimacy, Rep. Tratition, Devotion and so forth.
  • Added set off current_institution_growth.
  • Added triggers has_government_mechanic and government_power_trigger.
  • Added help for “else_if” and “else”. If considered one of these is positioned after an “if” or “else_if”, it will likely be executed if the “if”/”else_if” restrict returns false. Example:

if = { restrict = one thing = sure do_something = sure } else_if = { restrict = do_something_else = sure } else = “else” inside an “if” nonetheless works as earlier than, in order to not break current script

  • Added uses_devotion set off.
  • is_in_war set off now helps scopes for defenders, attackers, contributors, and war_goal_province.
  • employed_advisor set off now helps any scopes in addition to variables for the “culture = ” and “religion = ” fields.
  • employed_advisor set off now helps class = MIL/DIP/ADM syntax.
  • variable_arithmetic_trigger and ai_acceptance entries will now set all export_to_variable to their unique worth earlier than producing the tooltip.
  • All tradition and faith triggers and results of the shape “x = y” now help “variable:variable_name” (in addition to scopes) as y. Triggers and results for tradition and faith teams work equally, and implicitly take the group of the tradition with the given index.
  • Fixed bug that variable_arithmetic_triggers could not have most triggers within them.
  • export_to_variable now helps “value = trigger_value:[trigger_name]” to extract the restrict worth for a set off. This works with all triggers of the shape “[trigger_name] = [value]”, the place [value] is an integer, a decimal worth or “yes”/”no”. Caution: If the set off evaluates as true for all values (or no values), the extracted worth shall be 2147483 (or -2147483).
  • war_with set off now not counts rebels, pirates and natives as at struggle with everybody.
  • Added on_battle_won_unit and on_battle_lost_unit onactions which can be run for every unit in a battle.

Other

  • define_advisor impact now helps “location = *scope*”
  • Religion unfold from Centers of Reformation and Propagate Religion Trading Policy can now be managed from script (religious_conversions/00_religious_conversions.txt).
  • Leader traits now must be specified with persona=”key” fairly than having something on the left facet.
  • Modified previous syntax for specifying an empty tag from “xxx” to “—“.
  • Removed po_annex and po_trade_power_others as they had been duplicates of po_demand_provinces and po_trade_power, respectively.
  • Advisor portraits now search for “GFX_advisor_[culture_group]_[…]” earlier than the ‘GfxCulture’ sprite.
  • Building AI now executed solely in code. Script can nonetheless modify/override the end result although. See 00_buildings.txt.
  • Added help for solely scripted Peace Treaties.
  • Added GetTag textual content property for nations. Recall that “@fra”, for instance, reveals the french flag.
  • Text now helps displaying DLC icons. Just sort “£DLC_CoC ” and so forth.
  • max_distance can now be set in religious_conversions/00_religious_conversions.txt (MAX_RELIGIOUS_CENTER_SPREAD_DISTANCE outline used if not set).
  • Localization keys now additionally help [Root.variable_name.GetCultureGroupName] and [Root.variable_name.GetReligionGroupName] syntax.
  • Localization for faith now help GetCountryModifiers and GetProvinceModifiers.
  • Fixed challenge with scriptable diplomatic actions (they had been at all times accepted).
  • Added outline “PRESS_THEM_FURTHER” which if enabled makes AI that has been promised land base their expectation on how the struggle goes as properly.
  • Added on actions for on_leader_recruited, on_general_recruited, on_admiral_recruited, on_conquistador_recruited, on_explorer_recruited
  • new_diplomatic_actions file now incorporates higher examples.
  • Can now override message sort for expiring timed nation modifiers
  • Can now set on message varieties some easy go to features (economic system, know-how, courtroom, authorities, diplomacy, commerce, faith, choices, concepts, stability, navy, topics & estates)
  • Defines RELIGIOUS_CONVERSION_DEVELOPMENT_WEIGHT and RELIGIOUS_CONVERSION_AUTONOMY_WEIGHT now management how a lot Development and Autonomy impacts which province is chosen for conversion by Centers of Reformation and Propagade Religion Trading Policy.
  • “home_religion” and “home_culture” within the “employed_advisor” set off have beeen changed by “religion” and “culture” which test the advisors precise relgion and tradition.
  • Renamed tribal_allegiance_effect to add_tribal_allegiance, tribal_allegiance_trigger to tribal_allegiance and government_power_trigger to has_government_power.
  • Religion view decision adjustments now solely in .gui file.
  • For customized topic varieties with has_overlords_ruler, can_be_integrated now additionally determines whether or not spontaneous inheritance can occur.
  • For customized topic varieties with has_overlords_ruler, can_union_break now determies whether or not the union can spontaneously break.
  • Added set_saved_name characteristic. Supprts “type = simple name = Paradox” and “type = advisor scope = FROM”. Should be coupled with clear_saved_name.
  • Saved Names will be accessed in localization via “[Scope.key.GetName]”
  • Saved Names can be utilized for outlining rulers, heirs, consorts, leaders, advisors and insurgent leaders.
  • Added export_to_variable for ruler_culture, heir_culture, consort_culture, adm_advisor_culture, dip_advisor_culture, mil_advisor_culture. They will get the index of the character’s faith, so will be in contrast to one another. The tradition title will also be accessed with [Root.variable.GetCultureName] syntax.
  • Added precisely similar system as defined above however for faith.
  • Also added export_to_variable for primary_culture, dominant_culture, faith, dominant_religion and secondary_religion for nation scopes; and tradition, and faith for province scopes.
  • if_resolution in gui recordsdata now helps whole gui varieties (you may e.g. select if an iconType ought to be learn or not based mostly on decision).
  • occasions now help “after = “, much like “immediate = ” however is executed after any occasion choice.
  • Added profiler for script. Can run it utilizing eu4_profiling executable and dump information by typing dump_script_profiling within the console
  • Added province checklist cache in script type for missions: target_provinces_list, target_areas_list, target_colonial_region_list, target_trade_company_region_list target_trade_node_list
  • Added any_army which can loop trough every military in THIS nation.
  • Can now give arguments to scripted triggers or results.
  • Can now scope to nation of a unit utilizing unit_owner context.

Script

Achievements

  • The Shahanshah achievement now requires that you simply begin as Ardabil as Tabarestan now not exists.
  • The “I’ll graze my horse here.. And here…” Achievement now accepts each Grain and Livestock Provinces.

Decisions

  • Added determination to type the Sultanate of Rûm, granting the Ottoman authorities type.
  • Added determination to type Yemen.
  • Added determination to type Georgia.
  • Decisions that transfer your capital now removes that province from the Holy Roman Empire if you’re not a member state and the capital is being moved into the Empire. This may even make the Empire dislike you as normal, and scale back the Imperial Authority.
  • Forming Egypt now offers you administrative monarchy.
  • Forming Sokoto now makes you a Feudal Theocracy.
  • Kingdom of Jerusalem will now get cores on a considerably wider space than simply Palestine, and never solely on owned provinces.
  • Provence can now type the Kingdom of Jerusalem (just like the Knights and Cyprus).
  • Added determination to undertake Mamluk Government.
  • Added determination to ask Timurid Ruler earlier than 1500 within the former Timurid Empire.
  • Added determination to type the Timurid Empire for states dominated by Timurids.
  • Added determination to type Armenia.
  • Rebalanced the act of uniformity and the development of true faith choices.

Events

  • The Sikhism unfold occasion is now viable for an extended interval, is considerably extra more likely to set off and can give non secular zeal when it converts a province.
  • The “Minorities flock to x” colonial occasion now has a second choice to show away all disloyal colonists.
  • Low Mandate occasions will now be significantly extra more likely to occur.
  • Many occasions that create advisors now have an opportunity of making advisors from small regional minorities, even when these do not present up in provinces on the map. European nations can get Jewish advisors, Zoroastrians would possibly present up in India, and so forth. When the occasion textual content specifies that an advisor comes from a sure province or nation she or he ought to now take tradition and faith from that location.
  • Numerous previous advisor producing occasions now generate discounted advisors to make the occasions extra fascinating.
  • Fixed some previous issues with occasion targets not being saved.
  • Updated previous Piety occasions to suit the brand new Legalism – Mysticism implementation.
  • Rewrote the Janissary Decadence catastrophe (now known as “Janissary Coup”). There at the moment are two methods of ending the catastrophe. Either by taking a call as earlier than (with Cradle of Civilization this requires disbanding most of your Janissary troops) or by braving it out lengthy sufficient and fulfilling the ending standards.
  • Added 21 new occasions for Heir, Ruler, Consort and Advisor Cultures and Religions.
  • Updated current occasions to present advisor/ruler/consort/inheritor tradition and faith. Estate advisors will now be drawn from property provinces if the nation performing the motion has any.
  • Eased up the situations for the flavour occasion for Leibniz.
  • Added Tribal Federation Events.
  • Added Trade Policy Events.
  • Added Events for the Spread of Islam in Trade Company areas the place somebody is utilizing the Propagate Religion Trade coverage.
  • Added Muslim Religious Events.
  • Price Change occasion 26, “The Development of Veneering”, is now extra more likely to set off and in addition offers a bigger worth increase.
  • Made quite a few previous province occasions scale to dimension of nation.
  • Added notification occasion for the opposite celebration when the “Royal Marriage Policies Pay Off” occasion locations an inheritor on a overseas throne.
  • Tribal and Iqta Succession occasions now give choice to producing a brand new ruler with out altering the ruling dynasty as the commonest coup-makers had been uncles, brothers, cousins or different relations in these states. Penalties to Legitimacy, Horde Unity, and so forth stay.
  • Decline of the Spice Trade Price Change occasion now appears at Christian nations entry to spices.
  • Added four Price Change Events for Paper.
  • Price Change Event Permanent Navies now additionally will increase worth of Glass barely.
  • Price Change Cork Bottle Stoppers now additionally will increase worth of Glass barely.
  • First main Coffee Producing nation to construct a espresso plantation manufactory exterior of Arabia and Africa will take away the Coffee Production modifier in Mocha.
  • The Great Bank Fisheries worth change occasion for Fish now locations everlasting items produced modifiers for Fish in provinces on Newfoundland.
  • Added Army Professionalism Events.
  • Updated previous occasions as apropriate with Army Professionalism results.
  • Quarantining influenza now quarantines in all provinces with the illness.
  • Decreased unfold probability for influenza.
  • The House of Elzevir modifier now adjustments the commerce items of Holland to Paper.
  • The occasion that clears slaves in newly conquered provinces after you’ve got abolished slavery will now accomplish that in all slave producing provinces you’ve got taken without delay.

Ideas

  • Added Mushasha Ideas.
  • Added Sistani Ideas.
  • Added Caspian Ideas.
  • Added Rûmi Ideas.
  • Added Shirvani Ideas.
  • Added Ardabili Ideas.
  • Added Samtskhe Ideas.
  • Added Haasa Ideas.
  • Added Hadamhi Ideas.
  • Added Ayyubid Ideas.
  • Added Ajami Ideas.
  • Added Khorasani Ideas.
  • Added Transoxianian Ideas.
  • Added Farsi Ideas.
  • Added Luri Ideas.
  • Added Qara Qoyunlu Ideas.
  • Added Mahra Ideas.
  • Added Yemeni Ideas.
  • Added Rassid Ideas.
  • Added Tripuran Ideas.
  • Added Hanoverian Ideas.
  • Armenian Traditions now not give -10% War Exhaustion Reduction Cost.
  • Armenian Traditions now give -Zero.02 War Exhaustion.
  • Armenian Idea “Land Reclamation” now provides decrease growth value as a substitute of decrease construct value.
  • Armenian Idea Nakharar Titles now provides military traditions as a substitute of enemy core creation value.
  • Georgian Traditions now not give -10% shock injury acquired and 50% Hostile Core Creation Cost.
  • Georgian Traditions now give +10% Infantry Combat potential and +25% Defensiveness.
  • Georgian Idea “Bagrationi Dynasty” (+50% Heir Chance) now additionally provides +Zero.5 Legitimacy
  • Removed Georgian Idea “Georgian Protectorates” ( +20% Income from vassals )
  • Removed Georgian Idea “Samouravo Counties” (−10% Stability value modifier)
  • Added Georgian Idea “Legacy of Saint Nino” (+2 tolerance personal)
  • Added Georgian Idea Dastulamali (conflict exhuastion = -Zero.02)
  • Medina now makes use of Hedjazi Ideas.
  • Kharabagh now makes use of Armenian Ideas.
  • Azeri tags now use Caucasian Ideas.
  • Caucasian Traditions now not give -10% attrition and +50% Hostile Core Creation Cost.
  • Caucasian Traditions now give 1 hostile attrition and +15% Manpower Modifier.
  • Arabian concepts now not comprise ‘Coffea Arabica’, as a substitute they get ‘Clan Loyalties’, +1 chief manouver.
  • Timurid Traditions now give one additional diplomatic relation as a substitute of 25% extra revenue from vassals.
  • Timurid Architecture now provides +1 status as a substitute of -1 status decay.
  • Timurid Idea “Build the Largest Mosque in the World” changed by “Reform the Diwan”, giving -Zero.1 yearly corruption.
  • Timurid Idea “Unleash the Tiger” now provides +10% shock injury dealt, as a substitute of discounted conflict exhaustion discount.

Missions

  • Added two Ayyubid Missions.
  • Added generic missions to circumnavigate Africa and attain India for international locations with the exploration concept group.
  • Tweaked availability weights for colonial missions.
  • Added a brand new set of generic colonial missions for every colonial area to develop a colony to a colonial nation.
  • Colonial missions ought to now at all times discuss with colonial areas.
  • Added mission to overcome Hormuz for Portugal.
  • Added three missions for Oman.

Modifiers

  • Custodian of the Holy Cities is now out there for an overlord of somebody who owns them in addition to a direct proprietor.
  • Custodian of the Holy Cities now provides legitimacy as a substitute of Prestige.
  • Added scripted set off for checking for river estuaries.
  • The Murano Glass Industry modifier for Venice now will increase Goods Produced for glass.
  • Added items produced modifier for Coffee in Mocha.
  • Added items produced modifier for Gems in Golconda.
  • Added items produced modifier for Grain in Lower Egypt.

Setup

  • Added Mahra tag in Arabia.
  • Added Hadramut tag in Arabia.
  • Added Medina tag in Arabia.
  • Added Anizah tag in Arabia.
  • Added Fadl tag in Arabia.
  • Added Yas tag in Arabia.
  • Added Aden tag in Arabia.
  • Added Dawasir tag in Arabia.
  • Added Mikhlaf tag in Arabia.
  • Added Najran tag in Arabia.
  • Added Ayyubid Hisn Kayfa tag in Kurdistan.
  • Added Bitlis tag in Kurdistan.
  • Added Avaria tag within the Northern Caucasus.
  • Added Karabakh tag within the Caucasus.
  • Added Samtskhe tag within the Caucasus.
  • Added Ardabil tag in Azerbaijan.
  • Added Mushasha tag in southern Iraq.
  • Added Gilan tag in Persia.
  • Added Biapas tag in Persia.
  • Added Fars tag, dominated by the kid prince Abdallah bin Ibrahim.
  • Added Kerman revolter tag.
  • Added Isfahan revolter tag.
  • Added Yazd revolter tag.
  • Added Tabriz revolter tag.
  • Removed Bohtan revolter tag.
  • Added Soran revolter tag (changing Bohtan) in Kurdistan.
  • The Timurid Empire is now cut up between its governing princes in 1444.
  • The Sultanate of Gujarat is now Sunni.
  • Added extra Polish Dynamic province names as urged by poster Korth1991.
  • Updated Georgian chief, advisors and monarch identify lists from a suggestion by the poster Delurker.
  • Added a core for Naples on Malta.
  • Venice now assure Albania’s independence in 1444.
  • Historical rulers and advisors at varied begin dates now have tradition and faith scripted.
  • Added Maregheh revolter Tag.
  • Added Basra revolter Tag.
  • Added Ajam Tag, dominated by Muhammed bin Baysonqor.
  • Added Transoxiana Tag, dominated by Ulugh Beg.
  • Fixed Ottoman identify record.
  • Spices can now be present in Central America.
  • Piety now scales between Mysticism (-100) and Legalism (100), as a substitute of “Pious” and “Lack of Piety”.
  • Removed Ottoman Starting Cores on Karaman and Candar.
  • Timurids are actually Empire Rank.
  • Memel now begins as Lithuanian tradition.

Other

  • Fixed “The Great Power of [Swedish]…” bug (must be [Sweden]).
  • Existing Scripted results and triggers are actually sorted in a couple of file.
  • Cleaned up the on_action file a bit, to make it extra readable it now makes use of extra scripted results.
  • Game now much less prone to generate inquisitors which are traitors to their native religion.
  • Custom localizations now help random = no, which is able to trigger the primary legitimate textual content for use.

Bugfixes

  • Music participant is able to enjoying songs once more based mostly on context weights
  • The Murder of Poul Laxmand will now not attempt to improve your stability above three.
  • Fixed badly scripted concept decide elements.
  • English Flavor Event 9250 “Lack of an Heir” now checks for the proper flag and subsequently can not set off as soon as the conflict of the roses has already occurred.
  • Fixed Arguin being within the unsuitable commerce node.
  • Random occasion 736 now appropriately shows an additional possibility in case you are tolerant.
  • Fixed that altering capital by means of migrating or choice/occasion did not transfer diplomatic constructions.
  • Fixed that Cancel Subject treaty might be chosen similtaneously Transfer Subject.
  • Leaving a Federation now instantly clears the assigned diplomacy slot.
  • Fixed space colours being reordered if including customized coloration in space.txt.
  • Weights for Silk in customized setup now extra refined and restrictive.
  • Hesse now not has a courthouse randomly in 1444.
  • You can now not drive somebody to be your topic if they’re preventing an independence conflict towards their former overlord.
  • Tooltips now point out that you just achieve Karma from changing provinces.
  • Conquest Mission blocks now verify for Shogunate fairly than Japan.
  • Rewrote impact of the ‘Seal of Confession’ occasion to make use of a saved occasion goal for prettier tooltips.
  • Localization for the ‘has_state_patriach’ set off now shows as “Has state Metropolitan”.
  • Peace View: Fixed description stating that you’ll lose Karma when taking again cores in peace offers.
  • Peace View: Fixed description ignoring Administrative Efficiency impact on Karma.
  • Diplomacy/Support Rebels: Support Efficiency worth is now proven appropriately earlier than deciding on a faction.
  • Historical French Advisors now use first names.
  • Rewrote Russian Flavor occasion 9 to be a bit extra understandable and to supply everlasting claims.
  • Province conversion mission now blocked from commerce firm owned provinces.
  • “Possible Manchu Banners” now not proven in Country Modifiers if you cannot have Banners.
  • Standardized tooltip for growth buttons in order that all of them say that you just’re rising the ‘Base’ growth as a substitute of simply considered one of them.
  • Reduced revolt sizes in some previous taste occasions.
  • Fixed bug that would make the Nanban incident not possible to set off for customized nations.
  • Unit View: Naval Mission commerce node lists now takes much less time to open.
  • Optimized Trade Map Mode.
  • Fixed CTD when clicking colony that was deserted after a local rebellion.
  • Fixed a bug the place the default problem was set to onerous in multiplayer.
  • Rebel armies now not relocate to provinces they would not usually go to.
  • Russian province names now now not solely utilized for Muscovite states.
  • CB vs impartial Daimyo now appropriately checks for brand new authorities sort.
  • Fixed uncommon CTD when deciding on fleet proper after successful battle. [EUIV-11096]
  • Country View: Added new sounds to authorities, estates and topics tabs.
  • Fixed max authorities rank not utilized when releasing vassals.
  • Fixed Konkan and Coromandel commerce corporations being reversed in India.
  • Removed outdated textual content about dropping taxes for top Patriarch Authority.
  • Fixed Persia, Ohio, Lima, Safi, Ethiopia, Samarkand, Australia and Beijing commerce nodes not being clickable on the map.
  • Fixed that advisors increased up within the script record had been barely extra prone to be generated.
  • The Russian followup for the Swedish taste occasion “The Anjala League” now triggered immediately from the Swedish occasion fairly than in some unspecified time in the future thereafter and likewise made it rely upon the alternatives within the Swedish occasion.
  • Rewrote script for the Swedish taste occasion “The Anjala League” in order that the consequences are linked to what it represents.
  • Added extra checks to the Surrender of Maine occasion.
  • Pretenders will now not take away the principality authorities sort.
  • Fixed Objective icons generally getting caught on display screen when altering map mode.
  • Fixed CTD in CProvince::SetController on OSX/macOS.
  • Fixed CTD associated to diplomats in outliner.
  • Fixed that create_marriage impact did not verify should you already had a wedding, probably inflicting duplicates.
  • Swapped the sailor bonus for necessary pure harbor and facilities of commerce in order that the Center of Trade has the upper bonus.
  • Aleut now solely listed in a single space and as soon as within the california commerce node.
  • Removed duplicate chief identify within the Bhutanese chief record.
  • Fixed typo in Shimazu ruler identify.
  • Polotsk now belongs to the identical commerce node (Novgorod) as the remainder of its space.
  • Fixed misspelled Danish Advise (verb).
  • War Score now by no means spelled as Wars Core.
  • Polish Magnates will now respect particular governments.
  • Fixed on_annexed having the identical tag as FROM and THIS, main e.g. to “The End of the Ming Empire” occasion saying Ming “destroyed the Emperor”.
  • If the Nomadic Frontier catastrophe ends because of the Emperor dropping his title he’ll no loner be rewarded stability.
  • Fixed OOS and probably different bugs brought on by releasing nations from daimyos.
  • Fixed a number of bugs with AI recruitment logic.
  • The Third Rome title is now the identical dimension as all different DLC within the credit.
  • Fixed typos in Tripura and Hanoverian concepts.
  • Demerara and Essequibo now not listed twice in Amazon Trade node.
  • Fixed duplicate set off in burgher property file.
  • Fixed quite a lot of points with the Lubeck taste occasion Taghfart.
  • Random New World: Fixed two duplicated province colours in Tile Elzephor3.
  • Fixed typo in Russian Dynamic Province identify for Bahmut.
  • Time of Troubles ought to now not begin after which instantly finish on account of missmatch between begin and ending standards.
  • Removed Duplicate Phoenix of Glasgow from the Scottish ship record.
  • The Neapolitan Flavor occasion “The Masaniello Revolt” is now a bit extra lenient.
  • The Anti-Spam timer on the colonial tariff occasions is now on the overlord fairly than the colonies. Meaning they need to set off far much less usually.
  • Junior companions in private union can now not maintain a celebration the place their frequent king pretends to be a couple of particular person.
  • English modifier Justices of the Peace now reduces state upkeep.
  • Rewrote the textual content for the Duke of Coimbra occasion barely.
  • The identify of beta tester Alexander Keül is now spelled appropriately within the credit.
  • Kashgar now correctly is aware of of the provinces in its overlord at begin.
  • Increase militarisation button is now greyed out when it ought to.
  • Fixed difficulty the place there would generally be fewer than eight fortunate nations at sport begin.
  • Fixed invalid start dates for a couple of rulers in Germany.
  • Fixed infantry and cavalry attacking from the again row
  • Fixed a couple of bugs with client_states.txt not getting used, and likewise being scripted unsuitable.
  • The Delhi taste occasion “The Lodi Dynasty” now really fires in connection to a Lodi takeover.
  • Wallonian tradition now often known as Walloon.
  • Fixed tooltip in Subjectinteraction occasion 2 – “X asks for help” in order that it now not makes you assume your troopers will steal all of your gold, when the truth is all of it at all times arrived simply effective.
  • Fixed some capital provinces having assigned estates, leading to invincible Estate affect.
  • Fixed crash when having greater than 885 loans.
  • Fixed that insurgent results did not occur when taking a fort if there was an adjoining fort as properly.
  • MP/Options: The following choices are now not restricted to being host: “Color ‘owned’ Wastelands”, “Show monthly Tax income”.
  • Fixed that many rulers generated by occasions rolled their abilities between Zero and 5 as a substitute of Zero and 6.
  • Admiral Trait “Extortionist” now provides a 15% bonus to commerce energy from ships when on a commerce mission.
  • Fixed bug that disabling Divert Trade additionally completely disabled any default Trade Power transfers.
  • The previous “An Astonishing Performance” random occasion a couple of younger feminine troubadour now really creates a feminine advisor.
  • Fixed overzealous tooltip for the quarantining of influenza, generally claiming that you’d be placing each single habited place in your nation underneath quarantine irrespective of the scale of the outbreak.
  • Fixed that Shogun / Tributary Overlord may switch occupation of their topics’ wars.
  • Fixed that you just could not cancel vassalage together with your shopper states.
  • Fixed that you can promote ships to primitives.
  • Fixed that rulers and heirs generated by means of occasion had their abilities uniformly distributed, as a substitute of being ‘2d4 -2’ simply as regular ones.
  • Guarantees and warnings are actually routinely eliminated when getting a Tributary.
  • Native Federations are actually routinely left when changing into a topic.
  • Fixed that the fort degree set off was not correctly localized ingame.
  • Removed and merged some previous duplicate or overlaping diplomatic historical past entries.
  • Fixed that consorts did not get a persona should you shaped a brand new nation earlier than the month-to-month tick after they’d get it.
  • Fixed that Foreign Heirs in some instances by no means obtained personalities, and possibly different bugs with them as properly.
  • Fixed that is_incident_active set off did not work.
  • Fixed commerce energy switch from Divert Trade Subject Interaction being eliminated for AI international locations regardless of Divert Trade nonetheless being energetic.
  • Fixed cultures in tradition union taking over promoted slots after major tradition change
  • Fixed authorities view not updating appropriately after tradition adjustments
  • Fixed bug the place the Marwar independence occasion would set off for a Mewar lowered to solely Marwari land, making Marwar eat Mewar instantly after which declaring conflict on the useless nation.
  • Fixed CTD in CCountry::CanOrderArtilleryBarrage.
  • Fixed Nobles, Burghers, Cossacks and Nomadic Tribes estates not stopping autonomy to cut back forcelimit.
  • Country Diplomacy View: You can now not choose Send Gift if you cannot afford the minimal Gift of 25 ducats.
  • Fixed CTD when hovering over buying and selling coverage button as observer.
  • Prussian/Brandenburger Flavor Event 1, “The Incorporation of Prussian into Brandenburg”, can now not set off if Prussia is a vassal of Brandenburg.
  • Fixed typo within the description for the shoreline terrain.
  • Regaining your cardinal in administration ought to now not apply the property modifier twice.
  • Non Christian AIs will now not decide the age potential to guard towards the reformation.
  • Added some extra AI weights for what age talents to choose.
  • Should now not be potential to get an property catastrophe whereas you have already got an ongoing catastrophe.
  • Fixed inconsistent triggers in Russian Flavor Events regarding the Grand Embassy.
  • Revolutionary international locations that conquer Westphalia will now not get continuously spammed by an occasion giving cores to Westphalia. Even in the event that they already had cores.
  • Everytime we claimed one thing was unkown we’ll now say “unknown”.
  • Cleaned up oddities in ara consulate of the ocean chain.
  • Territorial Cores now disappear upon conquest even when inside a state.
  • Aspirations of Liberty catastrophe will now not goal for Revolutionary states.
  • Fixed that Estates may generally be proven even with out Cossacks DLC.
  • Fixed that Call to Arms popup stated Tributary overlord would be part of defensive conflict even after they would not.
  • Removed reference to terrain influence on fight width in tooltip
  • You can now not reset liberty want by making somebody a march.
  • Fixed crash brought on by commerce nodes not wanting to surrender on a useless commerce firm
  • Finally fastened a tough to repair/discover crash brought on by re-releasing a nation that has tag-switched.

References

  1.  Forum, 1.23 Persia Update LIVE, changelog here., 2017-11-16

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