Home / Console Commands / EUROPA UNIVERSALIS IV: DLC Guide


Downloadable content material (DLC) is content material constructed by Paradox Development Studio (PDS) as an extension or add-on to Europa Universalis IV. They are modular in nature,[1] which implies that a participant can select to play with or and not using a given DLC by checking them out on the launch menu. An growth DLC is often accompanied by a free patch that offers gamers many of the new content material as to not hinder the playability of the sport. As such, most DLCs are seen as elective content material for gamers who want to have a greater gaming expertise in trade for some financial help.

Multiplayer video games additionally profit from this compatibility, that’s to say, if the host has a gameplay DLC (expansions and taste packs) the participant doesn’t, the sport acts as if the participant has it.

It’s essential to notice that it’s now not potential to allow/disable main content material packs (expansions) throughout a single marketing campaign – that means, it’s not potential to load a save if beforehand enabled expansions on that save are disabled on the time of the loading (this was modified on account of it inflicting bugs within the sport).

It’s nearly onerous to consider that Europa Universalis IV will not be even 4 years previous, and but has simply obtained its tenth main growth. That’s round $140 at full worth in case you’re simply wanting on the add-ons that alter gameplay, and never minor, beauty DLC. So in case you’re new to the sequence and also you need to know what’s what, and what’s most definitely worth the cash, we’ve put collectively this information that will help you out.


Keep in thoughts that these are all non-sale costs, and most older Paradox expansions are discounted wherever from 25% to 75% off throughout particular gross sales, comparable to throughout holidays or when a brand new DLC is launched. Typically, the longer one thing has been out, the extra it is going to be discounted. This listing is in chronological order, so you may in all probability get the stuff on the prime for a pair bucks in case you anticipate the correct second.


● Adds the flexibility to generate a Random New World, changing the Americas with one thing completely totally different each time you play with the choice chosen, to place some actual discovery again into the age of discovery.
● Tons of latest mechanics for North American natives, permitting you to play as a migratory plains tribe and kind a federation of your neighbors to oppose the stronger Europeans upon their arrival.

Is it price it?

You can skip this one totally if you wish to play strictly with the historic New World continents and don’t care about North American tribes (particularly in what’s now the US and Canada – Central America was addressed in its personal growth). The new mechanics listed on Steam for colonial nations are literally a part of the free patch, so that you don’t want to purchase the DLC to entry them. If you have an interest in North American tribes, it undoubtedly takes them from being barely represented within the sport to feeling like full-fledged nations. Random New World is a enjoyable novelty, particularly the primary few occasions, however I don’t discover myself ever utilizing it today.


● Light ships could be was Privateers and despatched on missions to sabotage a rival’s income in an space the place you don’t have the flexibility to compete for commerce income your self. Basically, it’s a approach to make sure that in case you can’t have the cash, no one can.
● Adds the flexibility to create Trade Companies, a particular sort of tributary that may take over your colonial provinces and enhance their commerce worth.
● Improvements to overland (versus sea) commerce.
● Adds the flexibility to construct the Panama, Suez, and Kiel canals within the late sport for a ridiculous sum of cash.
● Reformed (Calvinist) Christians get new Fervor mechanics that enable them to get actually labored up and supply bonuses to their nation.
● Hindu nations could now decide a patron deity, and get a bunch of latest occasions.
● Nations can now switch commerce energy as a part of a deal or peace treaty.
● You can now stipulate in a peace treaty that the defeated nation should enable you army entry to their lands and/or entry to their ports for a time frame.
● Improvements to the Merchant Republic authorities sort.

Is it price it?

This is the “trade expansion”, and since for my cash, commerce is among the extra intriguing and well-designed methods in EU4, I’d hesitate to cross this one up. Adding on the truth that it’s cheaper than Conquest of Paradise, which added fewer significant mechanics, and the truth that you will get it for subsequent to nothing on each Steam sale involving EU4, this one is simple to advocate. It will probably be least priceless to gamers preferring landlocked, non-colonial, land warfare-focused powers in Central and Eastern Europe.


● New, distinctive mechanics for Merchant Republics, Elective Monarchies (notably Poland-Lithuania within the 1444 begin), and the Dutch Republic authorities sort that’s unique to the Netherlands.
● Republican Dictatorship provides a center floor between republics and monarchies.
● Tons of latest occasions for the Dutch. Merchant republics, elective monarchies, and republican dictatorships.
● National Focus lets you determine which space of progress (Military, Diplomatic, or Administrative) at a given time, pulling factors from the opposite two to bolster it.
○ This function was later additionally unlocked for homeowners of Common Sense (see beneath), even when they didn’t personal Res Publica, on account of the way it tied in with that growth’s mechanics.

Is it price it?

As EU4’s most cost-effective gameplay DLC (even cheaper on sale), it’s onerous to say no to that query. National Focus is a function I exploit in nearly each sport of EU4, although you may as well unlock that by proudly owning Common Sense. In mild of that, it’s potential to skip this one in case you plan to choose up Common Sense as an alternative and also you solely ever need to play non-elective monarchies, because it doesn’t actually add something for presidency varieties outdoors those listed above. The new occasions are well-written and fascinating, and notably important in case you’re going to play the Netherlands. The distinction for them when it comes to choices and taste with this DLC on versus off is evening and day.

ART OF WAR (2014)

● Unique mechanics for the non secular partitioning of the Holy Roman Empire in the course of the Protestant Reformation, culminating within the Religious League War (analogous to the historic 30 Years War, although it would final a distinct period of time in your sport) that tends to drag in all of Europe for an enormous, superb slugfest within the mid-game.
● A dynamic Revolution Target is chosen on the daybreak of the Napoleonic period (normally mid-late 1700s relying on how occasions play out) that will get a bunch of bonuses, together with the flexibility to discovered shopper states, and turns into the “final boss” of the marketing campaign. This is usually France, however it’s potential for the occasion to spawn in one other massive nation.
● Adds the flexibility to instruct a fort garrison to sortie out and assault the besiegers.
● Adds the flexibility to offer orders to allied, AI-controlled armies.
● Adds a bunch of latest CBs (causes to go to conflict) and peace deal choices comparable to making somebody pay you month-to-month reparations for a time frame.
● Set up military templates so you may construct a complete military with one click on.
● New occasions
● New vassal sort referred to as a March that doesn’t pay you taxes and might’t be annexed, however present sturdy army advantages

Is it price it?


Until very just lately, Art of War was nearly indisputably EU4’s most important growth, and it in all probability nonetheless is. If you requested me off the highest of my head which growth to purchase in case you may solely purchase one, I’d undoubtedly say Art of War. The Religious League Wars and Revolution Target mechanics add main, recurring occasions that I look ahead to interacting with each playthrough. Features like having the ability to give my AI allies orders and demand conflict reparations are important options I might have a really onerous time dwelling with out. This one is a winner, by means of and thru. If there’s anybody it’s least helpful for, it must be nations that by no means go to conflict and are nowhere close to/don’t have any plans to work together with Europe.

EL DORADO (2015)

● Adds the Nation Designer, which lets you paint your personal, custom-made nation onto the map. You choose its tradition, faith, title, flag, stats, and beginning provinces all the way down to a really tremendous stage of element.
● Tons of latest occasions and mechanics for Central and South American empires of the Nahuatl (Aztec), Maya, and Inti (Incan) faith teams.
● Improved New World exploration mechanics for colonial powers, together with having the ability to inform your explorers and conquistadors to simply discover mechanically with out having to click on on each undiscovered province your self.
● New mission to ship commerce fleets to hunt pirates.
○ This was later made obtainable to homeowners of Mare Nostrum (see beneath), even when they don’t already personal El Dorado.
● Colonizing nations who personal a New World province with gold mines can now use treasure fleets to benefit from that wealth… however they’re weak to pirates when doing so.
● A brand new mechanic primarily based on the historic Treaty of Tordesillas that permits the Pope to divide the brand new world up between Catholic colonizing powers and make them keep on their very own facet of the road.

Is it price it?

It’s nearly an automated sure primarily based on the Nation Designer alone, which is a ton of enjoyable to fiddle with (although I discover myself utilizing it much less and fewer today). If you favor a strictly historic expertise, this growth does for Central and South America what Conquest of Paradise did for North America, making the nations there really feel totally playable somewhat than simply being within the sport as a placeholder. The new automated exploration choices are additionally one thing I’d have a tough time enjoying with out at this level. This one can be of least worth to somebody not within the nation designer, who by no means performs in Central or South America, and doesn’t intend on enjoying exploring/colonizing nations.


● You can now spend monarch energy to develop a province, investing within the infrastructure to extend its tax base, commerce good worth, and/or army potential. The variety of constructing slots in a province is now primarily based on growth.
● New mechanics and occasions for Theocracies.
● Constitutional Monarchy, Constitutional Republic, and the unique-to-England English Monarchy get a brand new Parliament system, the place seats in Parliament could be given to particular provinces. It is feasible to carry a difficulty earlier than Parliament to realize a bonus to your nation, however you’ll have to persuade sufficient seats to cross it by doing favors that price you sources and profit that, particular province.
● Protestant (Lutheran) Christian nations can now customise their nationwide church (ie: Church of England) by selecting from three out of a wide range of bonuses to suit their “version” of Protestantism.
● Governments now have ranks (Duchy, Kingdom, Empire), with every successive rank being more durable to attain however granting bigger bonuses. Some nations begin as a Kingdom or an Empire already in 1444, additional differentiating the beginning positions to account for historic realities.
● Added Karma mechanic for Buddhist nations, the place sustaining the middle is useful. Being too peaceable or too warlike is dangerous.
● Added Free Cities to the Holy Roman Empire, giving massive advantages to city-states that by no means develop past one province.
● Added new methods for overlords and suzerains to work together with topics.
● New occasions for Protestants, Buddhists, Theocracies, Constitutional Monarchies, Constitutional Republics, the English Monarchy, and the Papal States
● Players who don’t already personal Res Publica get entry to the National Focus mechanics (see above).

Is it price it?

This growth has come beneath vital criticism for introducing a function as elementary and borderline important as provincial growth and placing it behind a paywall. I don’t essentially disagree – it’s tough to even play correctly within the present model of the sport with out it. But that being mentioned, it’s onerous to name this something however a incredible growth – even when we imagined growth was a free function and simply seemed over the remainder of the listing. The Buddhist mechanics aren’t the best factor ever, however Parliaments are fairly fascinating, and Protestants and Theocracies are rather more enjoyable and fleshed out with this growth. Whether you are feeling Paradox is twisting your arm withholding the event mechanics or not, this one completely has to go close to the highest of the “Essential” listing.


● Adds Ages to the sport with totally different guidelines and targets to mannequin thematic eras from the sport’s time interval: Age of Discovery, Age of Reformation, Age of Absolutism, and Age of Revolutions.
● New mechanics and occasions for the Chinese Empire as a part of an enormous overhaul to East Asia normally, bringing it as much as par with Europe when it comes to taste and polish.
● New Tributary topic sort that has to offer you sources, however isn’t obligated to affix you in wars.
● New mechanics for the Confucian faith specializing in Meritocracy, and permitting Confucians to “harmonize” different religions somewhat than changing their followers.
● New mechanics for the Shogunate and Daimyos to higher mannequin the Warring States interval in Japan.
● New mechanics for the Shinto faith that enable Japanese rulers to decide on between isolationism and larger contact with the surface world.
● Manchu nations can now elevate a military sort referred to as Banners, which price gold to replenish however don’t deplete the nation’s manpower.
● Adds the Diplomatic Macrobuilder, a brand new interface that makes a wide range of diplomatic actions simpler to handle, and lets you automate sure actions that you could possibly not beforehand.

Is it price it?

Being that it’s so new, I’ve solely performed a fraction of the time with Mandate of Heaven that I’ve with the opposite expansions on this listing. That being mentioned, I believe I can say definitively that it’s completely important in case you plan to play in or wherever close to East Asia – notably Japan, China, or Manchuria. It actually does make the area really feel like a second sphere as fleshed-out, various, and enjoyable as Europe, which is a big accomplishment. The Diplomatic Macrobuilder is nice, however I don’t but really feel like I couldn’t reside with out it. That opinion could change as I develop extra accustomed to it, although. I’m nonetheless enjoying round with Ages, and I’m not completely wowed by them, however I really like that they offer you targets that reward you for taking part in in a different way than you may in any other case. Obviously, this growth will probably be of least worth to gamers who don’t take pleasure in enjoying in or round East Asia.

So there you’ve gotten it! To break it down, I’ve sorted the expansions into two, ranked lists: Essential for Everybody, and Situational (relying on what nation you’re enjoying), as I believe they’re all price proudly owning finally – it’s only a matter of what order you prioritize them. If it’s a must to make a tricky alternative, I’d purchase the entire “Essential” ones so as first, then seize the “Situational” ones that apply to the nations and options you’re most serious about trying out.


  1. Art of War
    2. Common Sense
    three. Rights of Man
    four. The Cossacks(Really, three and four on this listing are neck-and-neck and I can’t say definitively which is healthier)


  1. El Dorado
    2. Wealth of Nations
    three. Res Publica
    four. Mare Nostrum
    5. Conquest of Paradise

SPECIAL: Since Mandate of Heaven is so new, I can’t fairly inform but whether or not it’s #1 by far on the Situational listing, or if it falls someplace round Common Sense/Rights of Man on the Essential listing. My intestine tells me it belongs beneath Essential, however that might simply be a honeymoon part factor, so I’ll maintain off making that judgement for now.


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